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Why Did The Game Wimp Out On Monks?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5707033" data-attributes="member: 35909"><p>Ok, I need to clear something up...</p><p></p><p>My favorite character types are rogues and monks, I actually seldomly play casters. It might not always be the classes themselves, it could be some other class(es) being skill monkeys or fighting unarmed / doing martial arts, but I do play monks and (especially) rogues often. In general, my favorite characters tend to be acrobatic melee specialists with some cool tricks and enough skill versatility to support themselves if necessary, with as little spellcasting as possible.</p><p></p><p>That doesn't change the issue that monks and rogues are the weakest classes in PF and I'd rather that be addressed. I still will play them regardless...well, with some limitations. For example, I've completely given up on playing skirmishing characters in a Pathfinder game due to the tumble DC rules. Much as I like them, in the end I want a character that can actually function. If he's supposed to be a hit and run style fighter, then I expect specializing in that style to actually make it useful.</p><p></p><p>[sblock]My current games:</p><p>1. Nature-themed Gestalt Int Sorc // Factotum, soon to be changed to Druid//Ranger to accomodate the needed roles of his new group without changing his flavor much. This is a legacy character from a 3E game that went unfinished about 5 years ago. He's a legacy character from a 3.5 game that left off unfinished 5 years ago, that's the only reason I'm playing him, would've rather made a Crusader//Oracle dual shield bodyguard-type build, but DM insisted I bring back my original character.</p><p></p><p>2. High level Rogue/Fighter/Dervish. I really like playing her, but found out about a month after joining that the game has really nasty critical fumble rules that I can't stand, so I'm unfortunately going to retire her for an arcanist that doesn't ever make an attack roll that I won't enjoy half as much.</p><p></p><p>3. Low level Martial Rogue/Swordsage.</p><p></p><p>My previous half dozen characters before these current ones have all been rogues or martial artists of some kind.[/sblock]</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5707033, member: 35909"] Ok, I need to clear something up... My favorite character types are rogues and monks, I actually seldomly play casters. It might not always be the classes themselves, it could be some other class(es) being skill monkeys or fighting unarmed / doing martial arts, but I do play monks and (especially) rogues often. In general, my favorite characters tend to be acrobatic melee specialists with some cool tricks and enough skill versatility to support themselves if necessary, with as little spellcasting as possible. That doesn't change the issue that monks and rogues are the weakest classes in PF and I'd rather that be addressed. I still will play them regardless...well, with some limitations. For example, I've completely given up on playing skirmishing characters in a Pathfinder game due to the tumble DC rules. Much as I like them, in the end I want a character that can actually function. If he's supposed to be a hit and run style fighter, then I expect specializing in that style to actually make it useful. [sblock]My current games: 1. Nature-themed Gestalt Int Sorc // Factotum, soon to be changed to Druid//Ranger to accomodate the needed roles of his new group without changing his flavor much. This is a legacy character from a 3E game that went unfinished about 5 years ago. He's a legacy character from a 3.5 game that left off unfinished 5 years ago, that's the only reason I'm playing him, would've rather made a Crusader//Oracle dual shield bodyguard-type build, but DM insisted I bring back my original character. 2. High level Rogue/Fighter/Dervish. I really like playing her, but found out about a month after joining that the game has really nasty critical fumble rules that I can't stand, so I'm unfortunately going to retire her for an arcanist that doesn't ever make an attack roll that I won't enjoy half as much. 3. Low level Martial Rogue/Swordsage. My previous half dozen characters before these current ones have all been rogues or martial artists of some kind.[/sblock] [/QUOTE]
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