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*Pathfinder & Starfinder
Why Did The Game Wimp Out On Monks?
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<blockquote data-quote="wolff96" data-source="post: 5709472" data-attributes="member: 342"><p>Perhaps I should explain a bit more about our character generation. Everyone at the table rolls stats. Then the players pick ONE of those sets. Then everyone builds a character using those same scores. Everyone at our table has great stats. It just benefits the monk more than most of the others.</p><p></p><p>As to the Brass Knuckles, Sean Reynolds posted they shouldn't work as written. There have been at least two rounds of errata -- at least one that I know affected the book the item came from -- that didn't affect the Brass Knuckles. Either Pathfinder has forgotten how to do errata or not everyone there agrees with his take on Knuckles. Like I said in my post -- that one is going to vary by the table you play at. Our DM doesn't think the class should be penalized by paying more for magic weapons. YMMV.</p><p></p><p>And finally, I had four scores to prioritize, so my Constitution isn't great. The fighter has a better Con and a bigger hit-die. Of course I'm more fragile than he is, especially since he wears plate armor, a shield, and is four or five feats down the "Shield" chain. Something would have to be really broken for him NOT to be more sturdy than I am. He and I designed our characters to work well together. *shrug* He puts out status effects and I kill things. It works for us.</p><p></p><p></p><p></p><p>I find it funny that you put those two paragraphs back to back -- if you only make Paladins a single way, then they aren't MAD any more! But fighters don't automatically have high Con because of feat requirements and alternate builds. Maybe it's just my sense of humor. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>There are lots of ways to build any class, of course. I wasn't trying to imply there's only one true way to make a fighter. I will say that every single one of them I've seen has had a high Constitution... but that's just anecdotal evidence from a dozen or so games. It's similar with Paladins -- a player is now a bit freer to make intelligent paladins, archers, or even gun-based builds. They will have different priorities.</p><p></p><p>--------------------------------------------------</p><p></p><p>Our game certainly isn't going to play the same as everyone else's game. At our table, at least, we have never seen the monk as being weak compared to any of the other characters. He scouts, is the party survivalist and tracker, has the second-best perception in the party, off-tanks in large combats, and deals more damage than anyone else at the table.</p><p></p><p>You've obviously decided the monk needs work. My experience varies. *Shrug*. That's all.</p></blockquote><p></p>
[QUOTE="wolff96, post: 5709472, member: 342"] Perhaps I should explain a bit more about our character generation. Everyone at the table rolls stats. Then the players pick ONE of those sets. Then everyone builds a character using those same scores. Everyone at our table has great stats. It just benefits the monk more than most of the others. As to the Brass Knuckles, Sean Reynolds posted they shouldn't work as written. There have been at least two rounds of errata -- at least one that I know affected the book the item came from -- that didn't affect the Brass Knuckles. Either Pathfinder has forgotten how to do errata or not everyone there agrees with his take on Knuckles. Like I said in my post -- that one is going to vary by the table you play at. Our DM doesn't think the class should be penalized by paying more for magic weapons. YMMV. And finally, I had four scores to prioritize, so my Constitution isn't great. The fighter has a better Con and a bigger hit-die. Of course I'm more fragile than he is, especially since he wears plate armor, a shield, and is four or five feats down the "Shield" chain. Something would have to be really broken for him NOT to be more sturdy than I am. He and I designed our characters to work well together. *shrug* He puts out status effects and I kill things. It works for us. I find it funny that you put those two paragraphs back to back -- if you only make Paladins a single way, then they aren't MAD any more! But fighters don't automatically have high Con because of feat requirements and alternate builds. Maybe it's just my sense of humor. :) There are lots of ways to build any class, of course. I wasn't trying to imply there's only one true way to make a fighter. I will say that every single one of them I've seen has had a high Constitution... but that's just anecdotal evidence from a dozen or so games. It's similar with Paladins -- a player is now a bit freer to make intelligent paladins, archers, or even gun-based builds. They will have different priorities. -------------------------------------------------- Our game certainly isn't going to play the same as everyone else's game. At our table, at least, we have never seen the monk as being weak compared to any of the other characters. He scouts, is the party survivalist and tracker, has the second-best perception in the party, off-tanks in large combats, and deals more damage than anyone else at the table. You've obviously decided the monk needs work. My experience varies. *Shrug*. That's all. [/QUOTE]
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Why Did The Game Wimp Out On Monks?
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