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General Tabletop Discussion
*Pathfinder & Starfinder
Why Did The Game Wimp Out On Monks?
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<blockquote data-quote="Tovec" data-source="post: 5714195" data-attributes="member: 95493"><p>I like being right.</p><p></p><p>Well, neither. Mostly it had to do with the fact that after 4 mini-boss kills the character was killing too much. So I set up an encounter that he was supposed to die if he chose to fight the creature solo. I tried to get him NOT TO but the PC decided to fight him and I was happy when he died. The PC left the party shortly after. Much of the party couldn't stand the character, it was a very lawful-stupid monk who TKO'd the biggest threats in a single round before anyone else acted. And who, this being our first pathfinder game, led me (the DM) to believe one of his abilities was far better than it was (for about two sessions at the beginning).</p><p></p><p> Yes quite true, good stats does negate MAD. I was just pointing out small holes in the argument.</p><p></p><p>I love monks, in my game world I've made my personal avatar the god of monks because I love them so. It would be nice if they had a few more fixes or tweaks including the MAD issue but I don't consider them underpowered the way they are now. (I do hate Ki points/pools.) Pathfinder did a lot to fix many of my issues with them, including flurry and some of the CMB issues. They did far prettier/cleaner fixes for Barbs, Casters, Paladins, Fighters and Rangers, I'll grant.</p></blockquote><p></p>
[QUOTE="Tovec, post: 5714195, member: 95493"] I like being right. Well, neither. Mostly it had to do with the fact that after 4 mini-boss kills the character was killing too much. So I set up an encounter that he was supposed to die if he chose to fight the creature solo. I tried to get him NOT TO but the PC decided to fight him and I was happy when he died. The PC left the party shortly after. Much of the party couldn't stand the character, it was a very lawful-stupid monk who TKO'd the biggest threats in a single round before anyone else acted. And who, this being our first pathfinder game, led me (the DM) to believe one of his abilities was far better than it was (for about two sessions at the beginning). Yes quite true, good stats does negate MAD. I was just pointing out small holes in the argument. I love monks, in my game world I've made my personal avatar the god of monks because I love them so. It would be nice if they had a few more fixes or tweaks including the MAD issue but I don't consider them underpowered the way they are now. (I do hate Ki points/pools.) Pathfinder did a lot to fix many of my issues with them, including flurry and some of the CMB issues. They did far prettier/cleaner fixes for Barbs, Casters, Paladins, Fighters and Rangers, I'll grant. [/QUOTE]
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Why Did The Game Wimp Out On Monks?
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