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Why did the Scarred Lands fail?
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<blockquote data-quote="Zelda Themelin" data-source="post: 1870873" data-attributes="member: 167"><p>Many good reasons here. I agree with Tricktergod's points.</p><p></p><p>Lack of errata, and web-support, coupled with product quality.</p><p>Meaning partially bad art, lack of good maps and errors both in sense of rules and plot. And missing monsters and npc:s, which were never errated in any way.</p><p></p><p>However, for me Scarred Land's greatest failure was, that it was turned from great and unique setting into some avarage re-warmed basic fantasy setting.</p><p>There were some good ideas yes, but generally, setting was getting lamer and lamer with each new book.</p><p></p><p>Maybe it's just that after promising start, setting's unique skin was ripped off and replaced with something "safe" and "typical" with "base D&D feel".</p><p>I didn't like how they changed things that were decided as something else in previous book.</p><p></p><p>Or how many writers seemed quite ignorant or uncaring for details, both important and less important ones. that made me doubt how many of them actually play D&D (so strange rule errors) or have bothered to read through previous Scarred Lands books.</p><p></p><p>Of course, lack of good starting points for campaing in books. They had amazing number of less than half-important areas, but no book about Darakeene, Albadia or Vesh, which would have been greatest places for setting books. Also, in a way, most base-fantasy places too, so pretty easy to use in non-Scarred Lands games too.</p><p></p><p>Not enought adventures and too much metaplot combined didn't do well. Of course existing adventure series had quite bad maps, which was major complain of my dm, who used them. That, and few plot-issues.</p><p></p><p>For me, and people I game with Scarred Lands line just lost it's feeling, and it became some other, less appealing world. Still some good stuff, but generally boring world.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 1870873, member: 167"] Many good reasons here. I agree with Tricktergod's points. Lack of errata, and web-support, coupled with product quality. Meaning partially bad art, lack of good maps and errors both in sense of rules and plot. And missing monsters and npc:s, which were never errated in any way. However, for me Scarred Land's greatest failure was, that it was turned from great and unique setting into some avarage re-warmed basic fantasy setting. There were some good ideas yes, but generally, setting was getting lamer and lamer with each new book. Maybe it's just that after promising start, setting's unique skin was ripped off and replaced with something "safe" and "typical" with "base D&D feel". I didn't like how they changed things that were decided as something else in previous book. Or how many writers seemed quite ignorant or uncaring for details, both important and less important ones. that made me doubt how many of them actually play D&D (so strange rule errors) or have bothered to read through previous Scarred Lands books. Of course, lack of good starting points for campaing in books. They had amazing number of less than half-important areas, but no book about Darakeene, Albadia or Vesh, which would have been greatest places for setting books. Also, in a way, most base-fantasy places too, so pretty easy to use in non-Scarred Lands games too. Not enought adventures and too much metaplot combined didn't do well. Of course existing adventure series had quite bad maps, which was major complain of my dm, who used them. That, and few plot-issues. For me, and people I game with Scarred Lands line just lost it's feeling, and it became some other, less appealing world. Still some good stuff, but generally boring world. [/QUOTE]
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