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Why did the Scarred Lands fail?
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<blockquote data-quote="Nightfall" data-source="post: 1872025" data-attributes="member: 374"><p>Trick,</p><p> </p><p>Don't agree it might be too little too late. It's only too late if we accept defeat. I don't. Now maybe yes the core "WotC' crowd has everything. But for me, I feel we can revamp it, make the changes necessary AND (much like Zelda's point) make it the way it should have been. (I still think Slacerian Godminds is a cool idea. But certainly toss out Jandaveos, or at least his "supposed" ressurrection)</p><p> </p><p>Felon,</p><p> </p><p>There were differences. For one unlike most d&d worlds, druids DON'T need gods. Eberron might have that but that's because it's more low magic oreinted. In my mind what SL should be is (and people can disagree) is a low magic item, high magic campaign setting. A place where spells and the special abilities of the core classes (along with feats) are what drive the setting as much the player's input. </p><p> </p><p>Metaplotting might be a pain folks but I know for me it can be better IF you do it right. So yes, more adventures for the Scarred Lands (at least in PDF format) wouldn't be a bad thing. (Cheap to make AND you get some profit on occasion). </p><p> </p><p>In any event SL might "fail" or "did fail" to some. To me it's not failing unless you accept it as inevitable. Core D&D fans NEED to have options beyond what WotC offers, if only because it's time we spoke out more and not accepted everything that comes from them blindly.</p></blockquote><p></p>
[QUOTE="Nightfall, post: 1872025, member: 374"] Trick, Don't agree it might be too little too late. It's only too late if we accept defeat. I don't. Now maybe yes the core "WotC' crowd has everything. But for me, I feel we can revamp it, make the changes necessary AND (much like Zelda's point) make it the way it should have been. (I still think Slacerian Godminds is a cool idea. But certainly toss out Jandaveos, or at least his "supposed" ressurrection) Felon, There were differences. For one unlike most d&d worlds, druids DON'T need gods. Eberron might have that but that's because it's more low magic oreinted. In my mind what SL should be is (and people can disagree) is a low magic item, high magic campaign setting. A place where spells and the special abilities of the core classes (along with feats) are what drive the setting as much the player's input. Metaplotting might be a pain folks but I know for me it can be better IF you do it right. So yes, more adventures for the Scarred Lands (at least in PDF format) wouldn't be a bad thing. (Cheap to make AND you get some profit on occasion). In any event SL might "fail" or "did fail" to some. To me it's not failing unless you accept it as inevitable. Core D&D fans NEED to have options beyond what WotC offers, if only because it's time we spoke out more and not accepted everything that comes from them blindly. [/QUOTE]
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