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Why did the Scarred Lands fail?
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<blockquote data-quote="Zelda Themelin" data-source="post: 1873187" data-attributes="member: 167"><p>I mentioned this. I actually have been saying for long time before this line was dead, that why you don't you do book about Vesh, Darakeene and Albadia.</p><p></p><p>Giving Albadia and Darakeene only to French people was to me big, big mistake.</p><p></p><p>These lands had great potential, and they very around interesting areas, dangerous places. Good places to start adventuring, and more flexible than some city state like Hollowfaust and Mithril (which were IMO good books).</p><p></p><p>Most areas they published weren't that interesting for most people. And it didn't help that some books felt so quite boring, when I tried to read them. </p><p></p><p>I liked both Relic and Ritual and first two monster books very much though. Despite rule-problems they contained some inspired write-ups and ideas, usable for both Scarred Lands dm:s and to those who wanted to use them in other worlds. </p><p></p><p>Bad maps, lack of adventures and general bad metaplots (too early) were reasons it was hard world for dm:s. </p><p>Art could have be better too, though that never was my major issue, some of the art was quite nice (taste thing, I suppose).</p><p></p><p>Compained to constant world-re-writing. which I personally hated with passion, and made offical scarred lands dead to me long before line was done, despite me buying the books. I used them, yes, but not in our scarred lands games. Funny though, for example some Monte Cook's stuff suited our idea of Scarn better than offical Scarred Lands books.</p><p></p><p>We hoped it would get back in right track, but it didn't. People in charge of Scarn had lost their inspiration with original idea long ago, it seemed.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 1873187, member: 167"] I mentioned this. I actually have been saying for long time before this line was dead, that why you don't you do book about Vesh, Darakeene and Albadia. Giving Albadia and Darakeene only to French people was to me big, big mistake. These lands had great potential, and they very around interesting areas, dangerous places. Good places to start adventuring, and more flexible than some city state like Hollowfaust and Mithril (which were IMO good books). Most areas they published weren't that interesting for most people. And it didn't help that some books felt so quite boring, when I tried to read them. I liked both Relic and Ritual and first two monster books very much though. Despite rule-problems they contained some inspired write-ups and ideas, usable for both Scarred Lands dm:s and to those who wanted to use them in other worlds. Bad maps, lack of adventures and general bad metaplots (too early) were reasons it was hard world for dm:s. Art could have be better too, though that never was my major issue, some of the art was quite nice (taste thing, I suppose). Compained to constant world-re-writing. which I personally hated with passion, and made offical scarred lands dead to me long before line was done, despite me buying the books. I used them, yes, but not in our scarred lands games. Funny though, for example some Monte Cook's stuff suited our idea of Scarn better than offical Scarred Lands books. We hoped it would get back in right track, but it didn't. People in charge of Scarn had lost their inspiration with original idea long ago, it seemed. [/QUOTE]
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Why did the Scarred Lands fail?
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