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Why did the Scarred Lands fail?
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<blockquote data-quote="eyebeams" data-source="post: 1879125" data-attributes="member: 9225"><p>Popular compared to what, exactly? It's safe to say SL outsold most 3rd party settings -- but other companies don't expect the same margins as White Wolf/SSS does and don't have what are potentially better moneymakers to sink dough into either. For something that began as an implied setting for D&D supplements, it grew beyond expectations.</p><p></p><p>I speculate that we'll see the Scarred Lands come back if D&D4 uses the OGL/D20STL (or something similar), probably using a more centralized series of releases with a big omnibus followed by things where the setting's more implied, like the CC series.</p><p></p><p>What I think it would be really great for is a video game license. Scarred Lands has very "zone"-like locales, justifications for all kinds of monsters and PC races that are familiar enough to run as is, but different enough to give designers something to play with.</p></blockquote><p></p>
[QUOTE="eyebeams, post: 1879125, member: 9225"] Popular compared to what, exactly? It's safe to say SL outsold most 3rd party settings -- but other companies don't expect the same margins as White Wolf/SSS does and don't have what are potentially better moneymakers to sink dough into either. For something that began as an implied setting for D&D supplements, it grew beyond expectations. I speculate that we'll see the Scarred Lands come back if D&D4 uses the OGL/D20STL (or something similar), probably using a more centralized series of releases with a big omnibus followed by things where the setting's more implied, like the CC series. What I think it would be really great for is a video game license. Scarred Lands has very "zone"-like locales, justifications for all kinds of monsters and PC races that are familiar enough to run as is, but different enough to give designers something to play with. [/QUOTE]
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Why did the Scarred Lands fail?
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