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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why did they nerf the "sleep" spell in 3.5?
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<blockquote data-quote="Li Shenron" data-source="post: 1467952" data-attributes="member: 1465"><p>I think that the difficulty comes from the fact that a spell that makes one fall asleep sounds like a simple trick for a wizard, but in game terms the effect is pretty powerful, since it turns an opponent into helpless.</p><p></p><p>There could have been many other ways to change this spell. For example it could be working as Color Spray, with different effects depending on the victim's HD; for example, it could have been that characters with more than 4 HD they don't fall asleep, but instead they just get drowsy (with penalties equivalent to being "sickened" for example). That would mean that there is still a reason to cast the spell at higher leveld, although to much lesser effect.</p><p></p><p>(edit)</p><p>Another easy fix could have been to remove the part "normal noise does not (awake a creature subject to sleep)" and make it more or less work as the 3.5 Hold Person - with one save per round.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1467952, member: 1465"] I think that the difficulty comes from the fact that a spell that makes one fall asleep sounds like a simple trick for a wizard, but in game terms the effect is pretty powerful, since it turns an opponent into helpless. There could have been many other ways to change this spell. For example it could be working as Color Spray, with different effects depending on the victim's HD; for example, it could have been that characters with more than 4 HD they don't fall asleep, but instead they just get drowsy (with penalties equivalent to being "sickened" for example). That would mean that there is still a reason to cast the spell at higher leveld, although to much lesser effect. (edit) Another easy fix could have been to remove the part "normal noise does not (awake a creature subject to sleep)" and make it more or less work as the 3.5 Hold Person - with one save per round. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why did they nerf the "sleep" spell in 3.5?
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