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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why did they nerf the "sleep" spell in 3.5?
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<blockquote data-quote="SteveC" data-source="post: 1469627" data-attributes="member: 9053"><p>I think these comments say it all. There's a problem with multiple empowers and maximize being applied to a spell: fix the feats so you can't apply them more than once to a spell. And <strong>that's exactly what they did</strong>. But then they also increased the casting time, reduced the area and lowered (on average) the effects. </p><p> </p><p>Now the real problem is, they had a perfectly consistent way to nerf sleep and be consistent with <strong>other</strong> spell changes. A simple fix to having the spell be a PC killer would be to have it use the same mechanics as <em>Hold Person</em>: the affected targets get a new save each round. In fact, there could be a blanket rule applied that <em>any spell which renders an opponent helpless allows for a saving throw each round the spell is in effect</em>. That would be a new rule for 3.5E, rather than a "patch" for certain spells. In my opinion it is best to make rules for effects like this consistent across all similar spells.</p><p> </p><p><em>But then that's just my opinion and I could be wrong...let's go have pie.</em></p><p> </p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 1469627, member: 9053"] I think these comments say it all. There's a problem with multiple empowers and maximize being applied to a spell: fix the feats so you can't apply them more than once to a spell. And [b]that's exactly what they did[/b]. But then they also increased the casting time, reduced the area and lowered (on average) the effects. Now the real problem is, they had a perfectly consistent way to nerf sleep and be consistent with [b]other[/b] spell changes. A simple fix to having the spell be a PC killer would be to have it use the same mechanics as [i]Hold Person[/i]: the affected targets get a new save each round. In fact, there could be a blanket rule applied that [i]any spell which renders an opponent helpless allows for a saving throw each round the spell is in effect[/i]. That would be a new rule for 3.5E, rather than a "patch" for certain spells. In my opinion it is best to make rules for effects like this consistent across all similar spells. [i]But then that's just my opinion and I could be wrong...let's go have pie.[/i] --Steve [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why did they nerf the "sleep" spell in 3.5?
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