Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why did they say Vancian magic would be gone?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fuzzlewump" data-source="post: 4718489" data-attributes="member: 63214"><p>I agree that it's not a problem for all players, but I also agree that dailies do not fit as they are. I think the point is not whether a party should or should not rest, or does or does not rest, but that <em>there is</em> clear incentive to rest after every encounter. Yes, this will be counterbalanced by very clear disincentives, such as hostile environments or time limits. But the question is, why are there more incentives to rest beyond healing surges?</p><p></p><p>To be sure, I don't see anything inherently wrong with resting after every encounter, but daily powers were not intended, at least as far as I can tell based on the intent of lengthening the fifteen minute workday, to give incentive to rest frequently. But they do, and if there were <em>nothing </em>to counter it, then parties would rest after every encounter to recharge dailies and healing surges. Nothing as in, no time limit, characters without a strong drive for adventuring, in unhostile environments. Given, all of those together are unlikely, but the incentive remains nonetheless.</p><p></p><p>So, I believe that daily powers don't fit in quite right with the rest of 4th edition. I think I'll be houseruling in my next game that dailies recharge every four combats, regardless of taking an extended rest. As an exception, an extended rest, then a day of rest (no encounters) then another extended rest will recharge dailies.</p><p></p><p>EDIT: Right, the house rule doesn't necessarily fix the problem of the incentive to rest, I was actually going for making the timing of daily powers more concrete than they are currently. Characters don't know how many encounters they will have in a day, so dailies are too much guesswork for my taste. Given the proposed house rule, while they still don't know if there will be at least 4 in a day, they know that if there is their dailies will recharge and that they should be used no later than the fourth encounter. This meshes better with the concreteness of encounter powers, where generally players can make a good guess that it will end with the slaying of the last monster and use their encounters before that point.</p></blockquote><p></p>
[QUOTE="fuzzlewump, post: 4718489, member: 63214"] I agree that it's not a problem for all players, but I also agree that dailies do not fit as they are. I think the point is not whether a party should or should not rest, or does or does not rest, but that [I]there is[/I] clear incentive to rest after every encounter. Yes, this will be counterbalanced by very clear disincentives, such as hostile environments or time limits. But the question is, why are there more incentives to rest beyond healing surges? To be sure, I don't see anything inherently wrong with resting after every encounter, but daily powers were not intended, at least as far as I can tell based on the intent of lengthening the fifteen minute workday, to give incentive to rest frequently. But they do, and if there were [I]nothing [/I]to counter it, then parties would rest after every encounter to recharge dailies and healing surges. Nothing as in, no time limit, characters without a strong drive for adventuring, in unhostile environments. Given, all of those together are unlikely, but the incentive remains nonetheless. So, I believe that daily powers don't fit in quite right with the rest of 4th edition. I think I'll be houseruling in my next game that dailies recharge every four combats, regardless of taking an extended rest. As an exception, an extended rest, then a day of rest (no encounters) then another extended rest will recharge dailies. EDIT: Right, the house rule doesn't necessarily fix the problem of the incentive to rest, I was actually going for making the timing of daily powers more concrete than they are currently. Characters don't know how many encounters they will have in a day, so dailies are too much guesswork for my taste. Given the proposed house rule, while they still don't know if there will be at least 4 in a day, they know that if there is their dailies will recharge and that they should be used no later than the fourth encounter. This meshes better with the concreteness of encounter powers, where generally players can make a good guess that it will end with the slaying of the last monster and use their encounters before that point. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why did they say Vancian magic would be gone?
Top