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Why did they say Vancian magic would be gone?
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<blockquote data-quote="TwoSix" data-source="post: 4719318" data-attributes="member: 205"><p>Although I love 4e, I think the implementation of dailies could have been improved upon. </p><p></p><p>The current system has these pros and cons to taking your extended rest, as opposed to pushing on.</p><p></p><p>Pro:</p><p>-Regain dailies.</p><p>-Regain healing surges.</p><p>-Reset to 1 daily use magic item power.</p><p></p><p>Con:</p><p>-Reset of action points.</p><p>-Possible loss of narrative/scenario fulfillment .</p><p></p><p>We know from several posters that for many parties, the urge to regain healing surges is enough to force a extended rest, while the need to recharge daily powers is not enough. For others, recharging of daily powers is the break point. I think the mostly widely agreed upon "ideal" scenario is that healing surges serves as the arbiter of when to stop for the day. Therefore, it makes sense that daily use should be <em>enhanced</em> by the party not stopping, to give further incentive for the party to continue, and in fact, give a game mechanic tension between combat effectiveness (continuing on gives better access to dailies) and greater risk (lack of healing surges).</p><p></p><p>Here's how I would house rule this:</p><p></p><p>1) Dailies become encounter powers with a special cost: 1 Action Point.</p><p>2) Action point generation is increased. 1 AP per encounter, possibly more if the encounter is more challenging (2 APs for a level +2 encounter, 3 APs for a level +4.)</p><p>3) Item dailies also cost action points.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 4719318, member: 205"] Although I love 4e, I think the implementation of dailies could have been improved upon. The current system has these pros and cons to taking your extended rest, as opposed to pushing on. Pro: -Regain dailies. -Regain healing surges. -Reset to 1 daily use magic item power. Con: -Reset of action points. -Possible loss of narrative/scenario fulfillment . We know from several posters that for many parties, the urge to regain healing surges is enough to force a extended rest, while the need to recharge daily powers is not enough. For others, recharging of daily powers is the break point. I think the mostly widely agreed upon "ideal" scenario is that healing surges serves as the arbiter of when to stop for the day. Therefore, it makes sense that daily use should be [I]enhanced[/I] by the party not stopping, to give further incentive for the party to continue, and in fact, give a game mechanic tension between combat effectiveness (continuing on gives better access to dailies) and greater risk (lack of healing surges). Here's how I would house rule this: 1) Dailies become encounter powers with a special cost: 1 Action Point. 2) Action point generation is increased. 1 AP per encounter, possibly more if the encounter is more challenging (2 APs for a level +2 encounter, 3 APs for a level +4.) 3) Item dailies also cost action points. [/QUOTE]
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Why did they say Vancian magic would be gone?
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