Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why did they take a level of commoner?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wolfwood2" data-source="post: 3066031" data-attributes="member: 39394"><p>XP is a metagame tool to control player character advancement. Naturally it acts funny if you take it as an in-game reality.</p><p></p><p>Okay, let's look at it this way. You know there are games out there where players don't track xp for their PCs, right? They level up whenever the DM says. "Okay I think it's about time for you to level up."</p><p></p><p>There are also games where the DM gives out XP at a slower rate than the book because the group enjoys longer periods of being at the same level between advancement.</p><p></p><p>Now my question for you is, do you think that from an internal in-game perspective these campaign worlds would look differently from worlds where PCs recieve and earn xp at a by-the-book rate? That is to say, does the fact the the PCs' advancement rate is divorced from overcoming challenges (in the first case) mean that all NPCs have an advancement rate divorced from overcoming challenges?</p><p></p><p>Or does the fact that the PCs have to overcome more challenges to advance (as in the second case) mean that NPCs work under pretty much the same rules, and so there are fewer high level NPCs?</p><p></p><p>From an in-game reality perspective, is it impossible to have an NPC above level one who has not overcome any challenges? Say the son of a noble who has trained every day with an instructor and has emerged with the skills of a second level Fighter. Is that something that cannot exist within the reality of the game world? (And if you count 'training' as overcoming challenges, then can't 'training' pretty much justify any NPC of any level?)</p></blockquote><p></p>
[QUOTE="Wolfwood2, post: 3066031, member: 39394"] XP is a metagame tool to control player character advancement. Naturally it acts funny if you take it as an in-game reality. Okay, let's look at it this way. You know there are games out there where players don't track xp for their PCs, right? They level up whenever the DM says. "Okay I think it's about time for you to level up." There are also games where the DM gives out XP at a slower rate than the book because the group enjoys longer periods of being at the same level between advancement. Now my question for you is, do you think that from an internal in-game perspective these campaign worlds would look differently from worlds where PCs recieve and earn xp at a by-the-book rate? That is to say, does the fact the the PCs' advancement rate is divorced from overcoming challenges (in the first case) mean that all NPCs have an advancement rate divorced from overcoming challenges? Or does the fact that the PCs have to overcome more challenges to advance (as in the second case) mean that NPCs work under pretty much the same rules, and so there are fewer high level NPCs? From an in-game reality perspective, is it impossible to have an NPC above level one who has not overcome any challenges? Say the son of a noble who has trained every day with an instructor and has emerged with the skills of a second level Fighter. Is that something that cannot exist within the reality of the game world? (And if you count 'training' as overcoming challenges, then can't 'training' pretty much justify any NPC of any level?) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why did they take a level of commoner?
Top