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Why did TSR dump Alternity?
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<blockquote data-quote="buzz" data-source="post: 1411026" data-attributes="member: 6777"><p>Wow. I hadn't made this connection. There's also the Traits/Flaws system in UA, which is probably another reason why <em>Alternity</em> is mentioned on the credits page.</p><p></p><p><pedant></p><p>Oh, FYI Von Ether, <em>Alternity</em> was a roll-under system, and tracked degrees of success.</p><p></pedant></p><p></p><p>Anyway, I seem to remember Rich Baker or one of the other designers saying that <em>Alternity</em> was sort of a "first attempt" by WotC (it was released one year after the buyout) to design an RPG from scratch, and, well, it shows. I think there's some really solid parts to it, but it's rough enough around the edges that I can see how it might not have been the hot seller they expected. I seem to also remember Baker saying that, in hindsight, splitting the core books into a PHB and GMG wasn't the best approach.</p><p></p><p>While it would have been interesting to see what would have happened if the line had been allowed to continue, I'm generally happy with d20. I think it learned the right lessons from <em>Alternity</em> while ditching some of the wonkier bits. Not to mention, with a little help from UA, you can make d20/Modern pretty <em>Alternity</em>-like.</p><p></p><p>I'm still waiting for a new D*M hardcover, though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="buzz, post: 1411026, member: 6777"] Wow. I hadn't made this connection. There's also the Traits/Flaws system in UA, which is probably another reason why [i]Alternity[/i] is mentioned on the credits page. <pedant> Oh, FYI Von Ether, [i]Alternity[/i] was a roll-under system, and tracked degrees of success. </pedant> Anyway, I seem to remember Rich Baker or one of the other designers saying that [i]Alternity[/i] was sort of a "first attempt" by WotC (it was released one year after the buyout) to design an RPG from scratch, and, well, it shows. I think there's some really solid parts to it, but it's rough enough around the edges that I can see how it might not have been the hot seller they expected. I seem to also remember Baker saying that, in hindsight, splitting the core books into a PHB and GMG wasn't the best approach. While it would have been interesting to see what would have happened if the line had been allowed to continue, I'm generally happy with d20. I think it learned the right lessons from [i]Alternity[/i] while ditching some of the wonkier bits. Not to mention, with a little help from UA, you can make d20/Modern pretty [i]Alternity[/i]-like. I'm still waiting for a new D*M hardcover, though. :) [/QUOTE]
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