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Why did TSR release Basic D&D?
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<blockquote data-quote="Remathilis" data-source="post: 1820949" data-attributes="member: 7635"><p>The concept is based on two premises IIRC... </p><p>1.) There was debate as to how D&D should advance. Gygax's AD&D followed the idea of complex and detailed (but not all encompassing) method of gaming. It was developed for hardcore gamers who demanded rules/idea for X, where X is darn near anything that would come up. Basic continued the concept of letting the DM make more decisions on the spot and to keep the game simple. As the game expanded (Expert, Masters, etc) it developed its own flavor and concepts. </p><p> </p><p>2.) Later, the rules (being simpler than 1e and later 2e) was retooled into countless "basic" verisons to hook players into the D&D game and "advance" them to the moneymaker, AD&D. For a long time, D&D and AD&D actually competed against each other. It was counter productive to have "two" D&Ds, simple and advanced. The Simple line was dropped for the same reason many settings were dropped: Product Line Unity. </p><p> </p><p>This is why I doubt we'll ever see a real D&D basic game (that isn't an intro product). It would D&D competing against D&D for the same gaming niche. </p><p> </p><p>Make Sense? If I'm wrong my more lanned posters, correct me!</p></blockquote><p></p>
[QUOTE="Remathilis, post: 1820949, member: 7635"] The concept is based on two premises IIRC... 1.) There was debate as to how D&D should advance. Gygax's AD&D followed the idea of complex and detailed (but not all encompassing) method of gaming. It was developed for hardcore gamers who demanded rules/idea for X, where X is darn near anything that would come up. Basic continued the concept of letting the DM make more decisions on the spot and to keep the game simple. As the game expanded (Expert, Masters, etc) it developed its own flavor and concepts. 2.) Later, the rules (being simpler than 1e and later 2e) was retooled into countless "basic" verisons to hook players into the D&D game and "advance" them to the moneymaker, AD&D. For a long time, D&D and AD&D actually competed against each other. It was counter productive to have "two" D&Ds, simple and advanced. The Simple line was dropped for the same reason many settings were dropped: Product Line Unity. This is why I doubt we'll ever see a real D&D basic game (that isn't an intro product). It would D&D competing against D&D for the same gaming niche. Make Sense? If I'm wrong my more lanned posters, correct me! [/QUOTE]
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