Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why did WotC start the Polymorph "Errata Wars"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Destil" data-source="post: 3595006" data-attributes="member: 1980"><p>Yeah. Nothing like the classic debate:</p><p></p><p>"Well, my druid has a 16 Int, 24 Wis and 12 ranks in Knowledge Nature (along with a +4 synergy bonus and +4 circumstance from my magic items)."</p><p></p><p>"Sorry, you've still never seen a dire bear."</p><p></p><p></p><p>I think that a DM approved list of 10-20 creatures for the basic pollymorph spell (why did they make alter self have to be based on pollymorph now? It was such an elegant spell in 3.0) works best. Though it's the most work for the DM. The trend towards 1 spell 1 effect is honestly in my top 5 problems of 3rd edition, and in the top 3 of 3.5 (no emotion, no symbol, no reversible spells). It's a pain for a wizard to need to learn 6 pollymorphs and it makes it a terrible option for a sorcerer.</p><p></p><p></p><p>Allowing SU and EX abilities is usually where you get into trouble (Choker and Balor, I'm looking at you!) Rich's shapechange template is a very good starting place, with specific spells that can retain <strong>specific</strong> abilities (his dracomorph, for example).</p><p></p><p>This is my 3E rules, 2E feel version of the classic polly. Retains the non-combat utility but allows for some classic flexibility as well:</p><p></p><p>Transmutation [Shapechangeing]</p><p>Level: Sor/Wiz 4</p><p>Components: V, S</p><p>Casting Time: 1 round</p><p>Range: Self</p><p>Target: You</p><p>Duration: 1 hour/level (see text)</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p></p><p>You transform, gaining the Shapechanged template for the duration of the spell. You regains hit points as if having rested for one day upon casting of this spell and changing form the first time. The assumed shape is subject to the following restrictions: </p><p></p><p>(standard size, type and HD limits go here)</p><p></p><p>For the duration of the spell, you can continue to change forms. Doing so is a full round action and each time you change forms the total remaining duration of the spell is reduced by 1 hour. If you attempt to change forms and the remaining duration is less than 1 hour the spell ends and you revert to your natural form. Reverting to your natural form counts as changing forms.</p><p></p><p>Material components: the cocoon of a caterpillar.</p><p></p><p></p><p>And an example variant polymorph I'm happy with.</p><p></p><p>Fiendform</p><p>Transmuation [Evil, Shapechanging]</p><p>Level: Sor/Wiz 8</p><p>Duration: 10 min / level</p><p></p><p>As pollymorph, except you must choose forms of the Outsider type with the (Evil) subtype, you gain the Spell Resistance, Energy Resistance, Damage Reduction and ability to overcome Damage Reduction of your chosen form and each subsequent change reduces the duration by 10 min instead of 1 hour. You also gain up to three spell-like abilities of a form. These abilities can not replicate spells higher level than 1/4th your caster level, you use your caster level for the caster level of the ability and the key ability score modifier for save DCs is your Intelligence modifier or Charisma modifier (for wizards and sorcerers, respectively). </p><p></p><p>In addition you gain some benefits (and drawbacks) of the outsider type: you are immune to effects that rely on your normal type (such as charm person for humans), but you are subject to banishment and similar effects, such a spell sends you to the home plane of your current form (DM's choice for creatures that are native to more than one plane).</p><p></p><p>Material Component: A pinch of dirt or drop of water from en evil aligned plane.</p></blockquote><p></p>
[QUOTE="Destil, post: 3595006, member: 1980"] Yeah. Nothing like the classic debate: "Well, my druid has a 16 Int, 24 Wis and 12 ranks in Knowledge Nature (along with a +4 synergy bonus and +4 circumstance from my magic items)." "Sorry, you've still never seen a dire bear." I think that a DM approved list of 10-20 creatures for the basic pollymorph spell (why did they make alter self have to be based on pollymorph now? It was such an elegant spell in 3.0) works best. Though it's the most work for the DM. The trend towards 1 spell 1 effect is honestly in my top 5 problems of 3rd edition, and in the top 3 of 3.5 (no emotion, no symbol, no reversible spells). It's a pain for a wizard to need to learn 6 pollymorphs and it makes it a terrible option for a sorcerer. Allowing SU and EX abilities is usually where you get into trouble (Choker and Balor, I'm looking at you!) Rich's shapechange template is a very good starting place, with specific spells that can retain [b]specific[/b] abilities (his dracomorph, for example). This is my 3E rules, 2E feel version of the classic polly. Retains the non-combat utility but allows for some classic flexibility as well: Transmutation [Shapechangeing] Level: Sor/Wiz 4 Components: V, S Casting Time: 1 round Range: Self Target: You Duration: 1 hour/level (see text) Saving Throw: None Spell Resistance: No You transform, gaining the Shapechanged template for the duration of the spell. You regains hit points as if having rested for one day upon casting of this spell and changing form the first time. The assumed shape is subject to the following restrictions: (standard size, type and HD limits go here) For the duration of the spell, you can continue to change forms. Doing so is a full round action and each time you change forms the total remaining duration of the spell is reduced by 1 hour. If you attempt to change forms and the remaining duration is less than 1 hour the spell ends and you revert to your natural form. Reverting to your natural form counts as changing forms. Material components: the cocoon of a caterpillar. And an example variant polymorph I'm happy with. Fiendform Transmuation [Evil, Shapechanging] Level: Sor/Wiz 8 Duration: 10 min / level As pollymorph, except you must choose forms of the Outsider type with the (Evil) subtype, you gain the Spell Resistance, Energy Resistance, Damage Reduction and ability to overcome Damage Reduction of your chosen form and each subsequent change reduces the duration by 10 min instead of 1 hour. You also gain up to three spell-like abilities of a form. These abilities can not replicate spells higher level than 1/4th your caster level, you use your caster level for the caster level of the ability and the key ability score modifier for save DCs is your Intelligence modifier or Charisma modifier (for wizards and sorcerers, respectively). In addition you gain some benefits (and drawbacks) of the outsider type: you are immune to effects that rely on your normal type (such as charm person for humans), but you are subject to banishment and similar effects, such a spell sends you to the home plane of your current form (DM's choice for creatures that are native to more than one plane). Material Component: A pinch of dirt or drop of water from en evil aligned plane. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why did WotC start the Polymorph "Errata Wars"?
Top