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Why did you like the ad&d ranger?
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<blockquote data-quote="nevin" data-source="post: 8249776" data-attributes="member: 7024481"><p>most people don't realize power creep in AD&D 1e was magic Items.</p><p>paladins and rangers had severe restrictions on what they could own. A ranger could only own what he could carry. and was required to donate everything else to a communal organizion. Nether class was even allowed to give the stuff away to other characters. No portable holes full of equipment for rangers and paladins. </p><p></p><p>Paladins: They will never retain wealth, keeping only sufficient</p><p>treasures to support themselves in a modest manner, pay</p><p>henchmen, men-at-arms, and servitors, and to construct or</p><p>maintain a small castle. (Your DM will give details of this as</p><p>necessary.) Excess is given away, as is the tithe (see 3. below</p><p></p><p>They may never retain more than ten magic items; these may</p><p>never exceed:</p><p>armor, 1 (suit)</p><p>shield, 1</p><p>weapons*, 4</p><p>any other magic items, 4</p><p>'these include daggers, swords, etc.; and such items as magic</p><p>bows and magic arrows are considered as but 1 weapon</p><p></p><p></p><p>Rangers may own only those goods and treasure which they</p><p>can carry on their person and/or place upon their mount; all</p><p>excess must be donated to a worthy communal or institutional</p><p>cause (but never to another player character). (cf. Paladin</p><p>above.)</p></blockquote><p></p>
[QUOTE="nevin, post: 8249776, member: 7024481"] most people don't realize power creep in AD&D 1e was magic Items. paladins and rangers had severe restrictions on what they could own. A ranger could only own what he could carry. and was required to donate everything else to a communal organizion. Nether class was even allowed to give the stuff away to other characters. No portable holes full of equipment for rangers and paladins. Paladins: They will never retain wealth, keeping only sufficient treasures to support themselves in a modest manner, pay henchmen, men-at-arms, and servitors, and to construct or maintain a small castle. (Your DM will give details of this as necessary.) Excess is given away, as is the tithe (see 3. below They may never retain more than ten magic items; these may never exceed: armor, 1 (suit) shield, 1 weapons*, 4 any other magic items, 4 'these include daggers, swords, etc.; and such items as magic bows and magic arrows are considered as but 1 weapon Rangers may own only those goods and treasure which they can carry on their person and/or place upon their mount; all excess must be donated to a worthy communal or institutional cause (but never to another player character). (cf. Paladin above.) [/QUOTE]
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Why did you like the ad&d ranger?
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