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Why did you like the ad&d ranger?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 8249802" data-attributes="member: 1165"><p>I started with 2e. I didn't much like that ranger. It tried to be a cool class but couldn't pull it off.</p><p></p><p>I didn't like the alignment restriction. As far as I'm concerned a ranger is about skill, not personality. An arrogant big game hunter who slaughters prize animals and only takes the head as trophies might not be good-aligned, and they're certainly not "close to nature" and so shouldn't get spells, but they're still a ranger. They have the hunting and tracking skills though! And what if that character also plays the "most dangerous game"? Well then they're an evil ranger.</p><p></p><p>My favorite ranger was the original 4e ranger, at least the archery version. Hunter's Quarry is better than Favored Enemy since it's up to the player to use, not the GM to "allow". The 5e ranger kept Hunter's Quarry, but made it a spell for some odd reason.</p><p></p><p>I felt the 2e ranger fell down compared to the fighter. The fighter got Weapon Specialization when it was cool (not just a few numbers like in 3e, but also extra attacks per round). The ranger got, um, the ability to kill orcs better.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 8249802, member: 1165"] I started with 2e. I didn't much like that ranger. It tried to be a cool class but couldn't pull it off. I didn't like the alignment restriction. As far as I'm concerned a ranger is about skill, not personality. An arrogant big game hunter who slaughters prize animals and only takes the head as trophies might not be good-aligned, and they're certainly not "close to nature" and so shouldn't get spells, but they're still a ranger. They have the hunting and tracking skills though! And what if that character also plays the "most dangerous game"? Well then they're an evil ranger. My favorite ranger was the original 4e ranger, at least the archery version. Hunter's Quarry is better than Favored Enemy since it's up to the player to use, not the GM to "allow". The 5e ranger kept Hunter's Quarry, but made it a spell for some odd reason. I felt the 2e ranger fell down compared to the fighter. The fighter got Weapon Specialization when it was cool (not just a few numbers like in 3e, but also extra attacks per round). The ranger got, um, the ability to kill orcs better. [/QUOTE]
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