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Why did you pick your campaign setting?
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<blockquote data-quote="Jer" data-source="post: 8616983" data-attributes="member: 19857"><p>My current campaign's setting is because we wanted to play an Eberron-like game but my players prefer to have collaborative worldbuilding as part of the campaign, so we set up a world that has an early 20th century between the two world wars feel and have gone from there.</p><p></p><p>My previous campaign with them used the 13th age Dragon Empire as a template because we were just starting out in 13th age and it made sense. And it fit with the group's sensibilities since it is very much a template to build your own world onto.</p><p></p><p>When I was younger I used Mystara because I was a B/X and BECMI guy so I gravitated towards it. I still enjoy it as a world and will use ideas from it (especially the Hollow World lost world stuff - which fits into our current campaign nicely as well). But when I run games for kids now I tend to use a "D&D default" gameworld that I guess is the Realms (or at least it pulls a lot of names from the Realms since we base things off the Starter Sets), but since the games are usually less political and more local than the ones for my regular group it doesn't really matter.</p></blockquote><p></p>
[QUOTE="Jer, post: 8616983, member: 19857"] My current campaign's setting is because we wanted to play an Eberron-like game but my players prefer to have collaborative worldbuilding as part of the campaign, so we set up a world that has an early 20th century between the two world wars feel and have gone from there. My previous campaign with them used the 13th age Dragon Empire as a template because we were just starting out in 13th age and it made sense. And it fit with the group's sensibilities since it is very much a template to build your own world onto. When I was younger I used Mystara because I was a B/X and BECMI guy so I gravitated towards it. I still enjoy it as a world and will use ideas from it (especially the Hollow World lost world stuff - which fits into our current campaign nicely as well). But when I run games for kids now I tend to use a "D&D default" gameworld that I guess is the Realms (or at least it pulls a lot of names from the Realms since we base things off the Starter Sets), but since the games are usually less political and more local than the ones for my regular group it doesn't really matter. [/QUOTE]
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