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Why did you start DMing?
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<blockquote data-quote="demiurge1138" data-source="post: 2770019" data-attributes="member: 7451"><p>It was nearly four years ago. The rain poured down. I had been playing D&D for a couple of months now, collected Monster Manuals like they were going out of style and was even homebrewing a bit. A few monsters here, some silly spells there, nothing extreme. But then I started it - The Return to Kastle Kojark. Half a parody of the ridiculous dungeon crawls we've all come to know and love and half the craziest dungeon crawl of them all. Didn't make a lick of sense, of course, but I loved it. It was my baby. Sure, I was playing D&D and having a good time of it, but I wanted more. </p><p></p><p>My DM at the time was Joe. Joe's a great player, but his DMing was not exactly stellar, and he knew it. He had reluctantly assumed the reins after our huge group split into two smaller ones (and I was fortunate enough to get into the saner of the two groups), and his best idea for a campaign was a painstaking ripoff of the Lucasarts game "Indiana Jones and the Fate of Atlantis" (so much so that he kept forgetting to replace "Atlantis" with "Nafungabuzi", his name for the lost continent. in game). The players were growing restless with the constant emphasis on puzzles, and Joe was growing frustrated with having to make new material on a regular basis.</p><p></p><p>"Hey, why don't you run that kobold thing you keep babbling about?" he asked, or words to the same effect.</p><p></p><p>And on December 21, 2001, I did. I've been DMing pretty much nonstop since then.</p><p></p><p>What about you?</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 2770019, member: 7451"] It was nearly four years ago. The rain poured down. I had been playing D&D for a couple of months now, collected Monster Manuals like they were going out of style and was even homebrewing a bit. A few monsters here, some silly spells there, nothing extreme. But then I started it - The Return to Kastle Kojark. Half a parody of the ridiculous dungeon crawls we've all come to know and love and half the craziest dungeon crawl of them all. Didn't make a lick of sense, of course, but I loved it. It was my baby. Sure, I was playing D&D and having a good time of it, but I wanted more. My DM at the time was Joe. Joe's a great player, but his DMing was not exactly stellar, and he knew it. He had reluctantly assumed the reins after our huge group split into two smaller ones (and I was fortunate enough to get into the saner of the two groups), and his best idea for a campaign was a painstaking ripoff of the Lucasarts game "Indiana Jones and the Fate of Atlantis" (so much so that he kept forgetting to replace "Atlantis" with "Nafungabuzi", his name for the lost continent. in game). The players were growing restless with the constant emphasis on puzzles, and Joe was growing frustrated with having to make new material on a regular basis. "Hey, why don't you run that kobold thing you keep babbling about?" he asked, or words to the same effect. And on December 21, 2001, I did. I've been DMing pretty much nonstop since then. What about you? Demiurge out. [/QUOTE]
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