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<blockquote data-quote="Wombat" data-source="post: 2771138" data-attributes="member: 8447"><p>Short Answer: I was the first one with the rules.</p><p></p><p>Longer Answer: I had been playing miniatures wargaming and AH/SPI boardgames since about 1970 and while I liked many of the people I gamed with and loved painting (even though I was not very good at it), I hated and loathed the many arguments that the rules engendered. Then I got the July/August 1975 update of my Brookhurst Hobbies catalog. There was an ad for a new kind of wargame called "Dungeons & Dragons" -- (semi-quote) "Apparently you do not need miniatures, only pencil & paper. From the same folks who wrote <em>Chainmail</em>." Well, I liked <em>Chainmail</em> pretty well and was willing to throw in $10 on an experiment.</p><p></p><p>Fast forward to Labor Day Weekend, 1975.</p><p></p><p>I was (literally!) just walking out the door for some sort of Boy Scout Jamboree or other when the UPS truck pulled up. He handed me the package, I opened it, and immediately dove into this weird new concept of roleplaying games. The rest of the weekend, while everyone else was discussing CB radios (...and <em>Convoy</em>...), I was spouting off strange, incomprehensible blips about "Armor Class", "Hit Dice", and "Ocher Jellies". </p><p></p><p>Needless to say, no one knew what the hooey I was talking about...</p><p></p><p>Since I had the rules, I had to set up the first game. It was very strange and ultimately not very memorable, but the rest of the gang was interested enough that I was soon at work creating complex complexes on sheets of 10-to-the-inch graph paper, ordering up <em>Greyhawk</em>, and otherwise learning what it meant to be a Dungeonmaster (subsequently GM).</p><p></p><p>And as I already had the nickname of The Ref... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Wombat, post: 2771138, member: 8447"] Short Answer: I was the first one with the rules. Longer Answer: I had been playing miniatures wargaming and AH/SPI boardgames since about 1970 and while I liked many of the people I gamed with and loved painting (even though I was not very good at it), I hated and loathed the many arguments that the rules engendered. Then I got the July/August 1975 update of my Brookhurst Hobbies catalog. There was an ad for a new kind of wargame called "Dungeons & Dragons" -- (semi-quote) "Apparently you do not need miniatures, only pencil & paper. From the same folks who wrote [I]Chainmail[/I]." Well, I liked [I]Chainmail[/I] pretty well and was willing to throw in $10 on an experiment. Fast forward to Labor Day Weekend, 1975. I was (literally!) just walking out the door for some sort of Boy Scout Jamboree or other when the UPS truck pulled up. He handed me the package, I opened it, and immediately dove into this weird new concept of roleplaying games. The rest of the weekend, while everyone else was discussing CB radios (...and [I]Convoy[/I]...), I was spouting off strange, incomprehensible blips about "Armor Class", "Hit Dice", and "Ocher Jellies". Needless to say, no one knew what the hooey I was talking about... Since I had the rules, I had to set up the first game. It was very strange and ultimately not very memorable, but the rest of the gang was interested enough that I was soon at work creating complex complexes on sheets of 10-to-the-inch graph paper, ordering up [I]Greyhawk[/I], and otherwise learning what it meant to be a Dungeonmaster (subsequently GM). And as I already had the nickname of The Ref... ;) [/QUOTE]
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