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Why did you stay with an earlier edition?
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<blockquote data-quote="Lord Mhoram" data-source="post: 5880307" data-attributes="member: 4789"><p>Whups - voted for 7 and other things, because I voted before I read the original post. But I'm not Chaotic Nuetral - honest. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I went with Rules, nostalgia and every new edition.</p><p></p><p></p><p>I play D&D solo with the wife (she usually DMs). In a group we play a different game system. One that I prefer to play with the group, but I still like the play experience I get from D&D as well.</p><p></p><p>So I buy each new D&D when it comes out. Basic, AD&D, 2nd, 3rd, 4E... (never played OD&D). I play them for a while each. But, as I play solo, there has to be a way I can tweak the system to my preferred playstyle - and as D&D is a second game, we don't spend a whole lot of time prepping the adventures - so we tend to use pre-made ones (as opposed to Hero where we home build everything). So the D&D system itself needs to be flexible enough to be bent to allow a solo character play in a module built for a group*</p><p></p><p></p><p>I've played each iteration of D&D - when 2nd ed came out, it took out things I liked (Demons, Devils, Monks) and left stuff we had house ruled away (demi-human level caps). So we played 2nd, for a while but went back to 1st. </p><p>3rd I fell in love with - I love the options for characters and world-building with mechanics. And it was eminantly modifiable to solo play. Gestalt class (or even 3 class gestalt) and some +EL templates or races tended to do it. </p><p>4E I loved the symmetry of the ruled (I'm on of those that disliked Essential for the changing of that structure), the balance and the way characters balance. But... the game is designed for group play - and I never found a way to make it work solo, so I went back to third.</p><p>When D&D Whatevertheycallit comes out - I'll grab the core books and see what happens. But if it doesn't fit my needs as well as our houseruled 3rd does, I won't be playing it after a year or so.</p><p></p><p>So D&D for nostalgia (because it was the first RPG I ever played), 3rd for rules love, and each new edition because I like shiny new stuff.</p><p></p><p></p><p>*Yes these solo character are obscenely min-maxed and versitle in most aread. But that is sort of required.</p><p></p><p></p><p>Right now we run an unholy blend of Pathfinder, Arcana Unearthed (not Evolved), Iron Heroes and D&D 3.5 - but with rules elements, classes feats and such from 40 or 50 other 3rd party supplements. But I love tinkering with rules (Hey, I play Hero) so getting it all working right together is part of the fun for me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 5880307, member: 4789"] Whups - voted for 7 and other things, because I voted before I read the original post. But I'm not Chaotic Nuetral - honest. :D I went with Rules, nostalgia and every new edition. I play D&D solo with the wife (she usually DMs). In a group we play a different game system. One that I prefer to play with the group, but I still like the play experience I get from D&D as well. So I buy each new D&D when it comes out. Basic, AD&D, 2nd, 3rd, 4E... (never played OD&D). I play them for a while each. But, as I play solo, there has to be a way I can tweak the system to my preferred playstyle - and as D&D is a second game, we don't spend a whole lot of time prepping the adventures - so we tend to use pre-made ones (as opposed to Hero where we home build everything). So the D&D system itself needs to be flexible enough to be bent to allow a solo character play in a module built for a group* I've played each iteration of D&D - when 2nd ed came out, it took out things I liked (Demons, Devils, Monks) and left stuff we had house ruled away (demi-human level caps). So we played 2nd, for a while but went back to 1st. 3rd I fell in love with - I love the options for characters and world-building with mechanics. And it was eminantly modifiable to solo play. Gestalt class (or even 3 class gestalt) and some +EL templates or races tended to do it. 4E I loved the symmetry of the ruled (I'm on of those that disliked Essential for the changing of that structure), the balance and the way characters balance. But... the game is designed for group play - and I never found a way to make it work solo, so I went back to third. When D&D Whatevertheycallit comes out - I'll grab the core books and see what happens. But if it doesn't fit my needs as well as our houseruled 3rd does, I won't be playing it after a year or so. So D&D for nostalgia (because it was the first RPG I ever played), 3rd for rules love, and each new edition because I like shiny new stuff. *Yes these solo character are obscenely min-maxed and versitle in most aread. But that is sort of required. Right now we run an unholy blend of Pathfinder, Arcana Unearthed (not Evolved), Iron Heroes and D&D 3.5 - but with rules elements, classes feats and such from 40 or 50 other 3rd party supplements. But I love tinkering with rules (Hey, I play Hero) so getting it all working right together is part of the fun for me. :) [/QUOTE]
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