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<blockquote data-quote="Crazy Jerome" data-source="post: 5586329" data-attributes="member: 54877"><p>One way to address some off-line concerns but preserve the inherent subscription protections against pirates, moochers, and the like:</p><ol> <li data-xf-list-type="ol">More formally separate the character presentation from the editors--that is, make a read-only, "preview" version, XML data, html presentation, that can feed into the character sheet and be saved.</li> <li data-xf-list-type="ol">Allow multiple versions of the same character, within the same file, including different levels.</li> <li data-xf-list-type="ol">Make an off-line "viewer" that lets you look at this preview version and print it, but not change it.</li> </ol><p>Pretty basic and easy, though not all that and a bag of candy. This separates the actual making/updating of characters from referencing them and printing them. Among other things, it means that you could easily export a character to, say, a player or your DM.</p><p> </p><p>But having done this easy step, customization now becomes more reasonable, at least as far as pure text. (That is, not supporting any mechanics in the CB for customization, just the preview and printed sheet.) All you have to do here is put in some custom options in a separate section of the XML, that can be edited and labeled how you want. Then let people export that custom section and import it to other files. It won't be pretty, and it won't do everything that everyone wants. But it is incredibly easy to do, and would allay a lot of frustrations. </p><p> </p><p>Don't let the perfect be the enemy of the good. And the old 80/20 rule very much applies. They can solve 80% of the issues with 20% of the work. Do the 20%. Then worry about the tougher stuff.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5586329, member: 54877"] One way to address some off-line concerns but preserve the inherent subscription protections against pirates, moochers, and the like: [LIST=1] [*]More formally separate the character presentation from the editors--that is, make a read-only, "preview" version, XML data, html presentation, that can feed into the character sheet and be saved. [*]Allow multiple versions of the same character, within the same file, including different levels. [*]Make an off-line "viewer" that lets you look at this preview version and print it, but not change it. [/LIST]Pretty basic and easy, though not all that and a bag of candy. This separates the actual making/updating of characters from referencing them and printing them. Among other things, it means that you could easily export a character to, say, a player or your DM. But having done this easy step, customization now becomes more reasonable, at least as far as pure text. (That is, not supporting any mechanics in the CB for customization, just the preview and printed sheet.) All you have to do here is put in some custom options in a separate section of the XML, that can be edited and labeled how you want. Then let people export that custom section and import it to other files. It won't be pretty, and it won't do everything that everyone wants. But it is incredibly easy to do, and would allay a lot of frustrations. Don't let the perfect be the enemy of the good. And the old 80/20 rule very much applies. They can solve 80% of the issues with 20% of the work. Do the 20%. Then worry about the tougher stuff. [/QUOTE]
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