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Why didn't Eberron click?
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<blockquote data-quote="FireLance" data-source="post: 1630280" data-attributes="member: 3424"><p>I guess it depends on what you were expecting from Eberron. If you were expecting a load of mechanics, I can see why you might be disappointed.</p><p></p><p>The ECS is, after all, a campaign setting book. Most of the book is focused on the history, countries and organisations of the setting. What mechanics there are only cover the bare basics of running adventures in the setting, e.g. races and classes unique to the setting, dragonmarks, action points, setting-linked PrCs, etc.</p><p></p><p>I was expecting the book to deliver an interesting campaign setting, and I was not disappointed. What I liked the way in which it managed to present a fresh slant on many old D&D staples, and introduced many new and interesting concepts as well. I liked the interplay of history, culture and organizations, and the way that adventuring possibilities seemed to be everywhere.</p><p></p><p>Of course, as a rollplayer, I'm also hoping that WotC will announce the splatbooks <em>Races of Eberron</em>, <em>Player's Guide to Eberron</em> and <em>The Complete Artificer</em> soon <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />.</p></blockquote><p></p>
[QUOTE="FireLance, post: 1630280, member: 3424"] I guess it depends on what you were expecting from Eberron. If you were expecting a load of mechanics, I can see why you might be disappointed. The ECS is, after all, a campaign setting book. Most of the book is focused on the history, countries and organisations of the setting. What mechanics there are only cover the bare basics of running adventures in the setting, e.g. races and classes unique to the setting, dragonmarks, action points, setting-linked PrCs, etc. I was expecting the book to deliver an interesting campaign setting, and I was not disappointed. What I liked the way in which it managed to present a fresh slant on many old D&D staples, and introduced many new and interesting concepts as well. I liked the interplay of history, culture and organizations, and the way that adventuring possibilities seemed to be everywhere. Of course, as a rollplayer, I'm also hoping that WotC will announce the splatbooks [I]Races of Eberron[/I], [I]Player's Guide to Eberron[/I] and [I]The Complete Artificer[/I] soon :p. [/QUOTE]
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