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Why didn't Eberron click?
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<blockquote data-quote="Charles Dunwoody" data-source="post: 1630326" data-attributes="member: 17927"><p>Eberron has rekindled the enthusiasm of my seven players (this group started with 3.0 in August 2000). Two of them have already bought it after checking it out and another couple may buy it as well. And they don't buy every supplement that comes out.</p><p></p><p>To me, this setting is designed more for the thirty something crowd. Many things my players have wanted to do but felt constrained in other settings are possible. Moral grays, ability to use undead and not necessarily get burned at the stake, and a rich backdrop of roleplaying laid out using the themes of war, intrigue, action, and heroics.</p><p></p><p>As to rules, Eberron already has 960 pages of rules. The core rulebooks. Plus however long the Expanded Psionics Handbook if you want to use that. What went in the core campaign was just enough to make the setting come alive.</p><p></p><p>I'd say psionics is a big part of the setting. A whole plane of dreaming is built on psionics, a whole player character race is psionic, and a whole battle between that race and their evil masters is a part of the base setting. Lots of psionic support in my mind. Very mind oriented, intrigue laden plots.</p><p></p><p>Planetouched races probably weren't in Eberron because of the level adjustment. Eberron is made for 1st level heroes as well as high level heroes. No level adjusted races were included. Orcs, goblins, and kobolds would actually make more sense as player characters than aasimar or tieflings and would have more built in roleplaying opportunities.</p></blockquote><p></p>
[QUOTE="Charles Dunwoody, post: 1630326, member: 17927"] Eberron has rekindled the enthusiasm of my seven players (this group started with 3.0 in August 2000). Two of them have already bought it after checking it out and another couple may buy it as well. And they don't buy every supplement that comes out. To me, this setting is designed more for the thirty something crowd. Many things my players have wanted to do but felt constrained in other settings are possible. Moral grays, ability to use undead and not necessarily get burned at the stake, and a rich backdrop of roleplaying laid out using the themes of war, intrigue, action, and heroics. As to rules, Eberron already has 960 pages of rules. The core rulebooks. Plus however long the Expanded Psionics Handbook if you want to use that. What went in the core campaign was just enough to make the setting come alive. I'd say psionics is a big part of the setting. A whole plane of dreaming is built on psionics, a whole player character race is psionic, and a whole battle between that race and their evil masters is a part of the base setting. Lots of psionic support in my mind. Very mind oriented, intrigue laden plots. Planetouched races probably weren't in Eberron because of the level adjustment. Eberron is made for 1st level heroes as well as high level heroes. No level adjusted races were included. Orcs, goblins, and kobolds would actually make more sense as player characters than aasimar or tieflings and would have more built in roleplaying opportunities. [/QUOTE]
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Why didn't Eberron click?
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