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Why didn't Eberron click?
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<blockquote data-quote="Quasqueton" data-source="post: 1630447" data-attributes="member: 3854"><p>I don't know where I got the idea, but I had expected Eberron to be a setting where everything D&D was integrated and worked well together.</p><p></p><p>I thought the designers were going to find a way to make all the varied and disparate features & creatures of D&D fit and made sense.</p><p></p><p>I mean, like dinosaurs. I thought, "Cool, they're finding a regular place for these creatures that have been a staple of the MM through the years."</p><p></p><p>I figured they'd create a setting where the managerie of PC races and classes wouldn't seem so ridiculous. A setting where a party with a minotaur barbarian, a kobold sorcerer, a human cleric, a dwarf rogue, and a juvenile mindflayer would make sense.</p><p></p><p>I was expecting a setting that meshed perfectly and seemlessly with the standard feel and mechanics of the core rules and "official" supplement books.</p><p></p><p>But instead, it seems that they just reworked all the races and monsters and concepts to make something completely different. I mean, they even added new races. [I am really turned off by the concept of a race of constructs.]</p><p></p><p>I was hoping for a setting that players would understand from just reading the core rule books. "Elves are like explained in the PHB, gnomes are like explained in the PHB, and here is why and how." Rather, it seems Eberron says, "Forget what you read in the PHB, these elves and gnomes are completely different."</p><p></p><p>I was expecting a campaign setting that worked within the commonly understood "world" of D&D, and made it all fit logically and workably. But instead, Eberron seems to be just another completely different setting. "It is unique, just like all the other settings."</p><p></p><p>In general, I was expecting a setting of "D&D, in all its glory and magnitude and variety, making sense and working smoothly in one world." I was expecting a setting where the Players just needed the PHB, or the PsiHB, or OA, or maybe Savage Species -- the setting would have all these flavors covered. But instead, Eberron seems to be a whole *other* concept, again.</p><p></p><p>I have not bought the books, and have not read more than a few paragraphs. But I have read all the Eberron threads here. Eberron's concept seems to be exactly opposite what I was expecting and hoping for. It is not the ultimate "D&D setting"; it is just another unique campaign setting.</p><p></p><p><shrug> I'm disappointed.</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 1630447, member: 3854"] I don't know where I got the idea, but I had expected Eberron to be a setting where everything D&D was integrated and worked well together. I thought the designers were going to find a way to make all the varied and disparate features & creatures of D&D fit and made sense. I mean, like dinosaurs. I thought, "Cool, they're finding a regular place for these creatures that have been a staple of the MM through the years." I figured they'd create a setting where the managerie of PC races and classes wouldn't seem so ridiculous. A setting where a party with a minotaur barbarian, a kobold sorcerer, a human cleric, a dwarf rogue, and a juvenile mindflayer would make sense. I was expecting a setting that meshed perfectly and seemlessly with the standard feel and mechanics of the core rules and "official" supplement books. But instead, it seems that they just reworked all the races and monsters and concepts to make something completely different. I mean, they even added new races. [I am really turned off by the concept of a race of constructs.] I was hoping for a setting that players would understand from just reading the core rule books. "Elves are like explained in the PHB, gnomes are like explained in the PHB, and here is why and how." Rather, it seems Eberron says, "Forget what you read in the PHB, these elves and gnomes are completely different." I was expecting a campaign setting that worked within the commonly understood "world" of D&D, and made it all fit logically and workably. But instead, Eberron seems to be just another completely different setting. "It is unique, just like all the other settings." In general, I was expecting a setting of "D&D, in all its glory and magnitude and variety, making sense and working smoothly in one world." I was expecting a setting where the Players just needed the PHB, or the PsiHB, or OA, or maybe Savage Species -- the setting would have all these flavors covered. But instead, Eberron seems to be a whole *other* concept, again. I have not bought the books, and have not read more than a few paragraphs. But I have read all the Eberron threads here. Eberron's concept seems to be exactly opposite what I was expecting and hoping for. It is not the ultimate "D&D setting"; it is just another unique campaign setting. <shrug> I'm disappointed. Quasqueton [/QUOTE]
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