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Why Didn't Harry Potter Change the Game?
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<blockquote data-quote="pedr" data-source="post: 7734803" data-attributes="member: 33464"><p>The premium residential LARP experiences of College of Wizardry in Poland and New World Magischola in the US show how this can work. From the accounts I’ve read they’re well-designed and make use of the expectations and techniques of (character interaction, not boffer) LARP to create something very Potterish. I doubt they’ll ever be officially licensed, but they fill the niche. </p><p></p><p>Regarding tabletop, it seems that tabletop game design has developed since HP came out - a licensed game based on any edition of D&D would have struggled, I think - as noted it would have emphasised elements downplayed in the books and created a play experience which would struggle to emulate the HP approach to story. With licensed games today having access to a wide range of game design approaches which make emulating a style easier, I think it’s more likely that a Potter RPG could work. But it’d be aimed at a sub-market of those interested in RPGs, so the challenge would be marketing it to people with no experience of tabletop RPGs - a risk, and a limit on the projected revenue. Add to that the issue that an RPG needs to contain far more information than has been created by the author, at least in outline (apparently much of the delay in the Infinity RPG was the licensor struggling to decide which parts of future expected developments could go into the RPG without restricting its flexibility in future minis releases/metaplot development) and it becomes rational to rule out something recognisable as a tabletop RPG. A narrative board game could work though - I haven’t played TIME Stories and similar games but it might be a good model. </p><p></p><p>More broadly, I’ve often thought that there is a lot of Harry Potter roleplay - but it takes place in text-based interactive fanfic spaces of the kind which were becoming available to teenagers at around the time the books became popular - and many of the participants, at least at the time, probably didn’t know that tabletop RPGs with dice etc even existed. Developing Pottermore to tap into that kind of play/writing was smart!</p></blockquote><p></p>
[QUOTE="pedr, post: 7734803, member: 33464"] The premium residential LARP experiences of College of Wizardry in Poland and New World Magischola in the US show how this can work. From the accounts I’ve read they’re well-designed and make use of the expectations and techniques of (character interaction, not boffer) LARP to create something very Potterish. I doubt they’ll ever be officially licensed, but they fill the niche. Regarding tabletop, it seems that tabletop game design has developed since HP came out - a licensed game based on any edition of D&D would have struggled, I think - as noted it would have emphasised elements downplayed in the books and created a play experience which would struggle to emulate the HP approach to story. With licensed games today having access to a wide range of game design approaches which make emulating a style easier, I think it’s more likely that a Potter RPG could work. But it’d be aimed at a sub-market of those interested in RPGs, so the challenge would be marketing it to people with no experience of tabletop RPGs - a risk, and a limit on the projected revenue. Add to that the issue that an RPG needs to contain far more information than has been created by the author, at least in outline (apparently much of the delay in the Infinity RPG was the licensor struggling to decide which parts of future expected developments could go into the RPG without restricting its flexibility in future minis releases/metaplot development) and it becomes rational to rule out something recognisable as a tabletop RPG. A narrative board game could work though - I haven’t played TIME Stories and similar games but it might be a good model. More broadly, I’ve often thought that there is a lot of Harry Potter roleplay - but it takes place in text-based interactive fanfic spaces of the kind which were becoming available to teenagers at around the time the books became popular - and many of the participants, at least at the time, probably didn’t know that tabletop RPGs with dice etc even existed. Developing Pottermore to tap into that kind of play/writing was smart! [/QUOTE]
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