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<blockquote data-quote="Nahat Anoj" data-source="post: 5697056" data-attributes="member: 25075"><p>I agree, I believe that each monster role should have a base value for attacks, defenses, hitpoints, damage expressions, and the like, listed from level 1 to 30. Ability scores would be provided in case they were needed, but they wouldn't factor in to the monster's combat statistics.</p><p></p><p>For specific types of monsters there would then be a list of traits, powers, and abilities not unlike the monster themes they published in the DMG 2. The DM would pick a few options from the list (I see more or less limited power picks). For example, if the "goblin" theme would list a bunch of goblinny options, like Goblin Tactics, Sneaky (an extra d6 damage when having combat advantage), Mobile Ranged Attack (move up to half speed, make a ranged attack at any point during that movement), and any other ability commonly associated with goblins.</p><p></p><p>If DMs want to tweak things from the default math, like raising hp, lowering a defense, or adding a "non-theme" power the rules (and the monster builder) would allow it to happen and give a bit of guidance.</p></blockquote><p></p>
[QUOTE="Nahat Anoj, post: 5697056, member: 25075"] I agree, I believe that each monster role should have a base value for attacks, defenses, hitpoints, damage expressions, and the like, listed from level 1 to 30. Ability scores would be provided in case they were needed, but they wouldn't factor in to the monster's combat statistics. For specific types of monsters there would then be a list of traits, powers, and abilities not unlike the monster themes they published in the DMG 2. The DM would pick a few options from the list (I see more or less limited power picks). For example, if the "goblin" theme would list a bunch of goblinny options, like Goblin Tactics, Sneaky (an extra d6 damage when having combat advantage), Mobile Ranged Attack (move up to half speed, make a ranged attack at any point during that movement), and any other ability commonly associated with goblins. If DMs want to tweak things from the default math, like raising hp, lowering a defense, or adding a "non-theme" power the rules (and the monster builder) would allow it to happen and give a bit of guidance. [/QUOTE]
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