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Why didn't Monks get Uncanny Dodge and Improved Uncanny Dodge?
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<blockquote data-quote="Kerrick" data-source="post: 5044952" data-attributes="member: 4722"><p>In the core rules, it is. I can't speak to what classes outside of the core rules have it, but I'll bet money they're monkish in flavor.</p><p></p><p></p><p>All right, got me there (and I was looking at the book; shame on me). I'm not entirely sure that UD should apply while grappling, but whatever.</p><p></p><p></p><p>Well... if you're going to change things around, why not limit/eliminate immunity to sneak attack?</p><p></p><p></p><p>They are (possibly second to the sorcerer), and they should be.</p><p></p><p></p><p>In a straight-up fight, yes. Rogues, however, aren't meant to wade into battle like fighters. That's why they have evasion and high Reflex.</p><p></p><p></p><p>What's an "optimal" fighter? One who wears heavy armor?</p><p></p><p></p><p>See my suggestion above about sneak attacks.</p><p></p><p></p><p>Why? What if I want to play a more agile, reflexive, light armored fighter, who does nothing but fight - not picking locks, opening chests, searching for traps, and such? I don't know what the Swashbuckler does, so this might well cover it, but what if I don't own that book? </p><p></p><p>What bugs me is the assumption that every player/group has access to any or all non-core materials. The last group I was in was a bunch of folks who'd never met each other before; the DM decided to limit it to core rules only until we got used to each others' playing styles. Unfortunately, the DM became unable to attend after a few months and the game stopped, but my point remains - not everyone uses non-core rules.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 5044952, member: 4722"] In the core rules, it is. I can't speak to what classes outside of the core rules have it, but I'll bet money they're monkish in flavor. All right, got me there (and I was looking at the book; shame on me). I'm not entirely sure that UD should apply while grappling, but whatever. Well... if you're going to change things around, why not limit/eliminate immunity to sneak attack? They are (possibly second to the sorcerer), and they should be. In a straight-up fight, yes. Rogues, however, aren't meant to wade into battle like fighters. That's why they have evasion and high Reflex. What's an "optimal" fighter? One who wears heavy armor? See my suggestion above about sneak attacks. Why? What if I want to play a more agile, reflexive, light armored fighter, who does nothing but fight - not picking locks, opening chests, searching for traps, and such? I don't know what the Swashbuckler does, so this might well cover it, but what if I don't own that book? What bugs me is the assumption that every player/group has access to any or all non-core materials. The last group I was in was a bunch of folks who'd never met each other before; the DM decided to limit it to core rules only until we got used to each others' playing styles. Unfortunately, the DM became unable to attend after a few months and the game stopped, but my point remains - not everyone uses non-core rules. [/QUOTE]
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Why didn't Monks get Uncanny Dodge and Improved Uncanny Dodge?
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