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General Tabletop Discussion
*Pathfinder & Starfinder
Why didn't they change Slay Living?
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<blockquote data-quote="delericho" data-source="post: 2360569" data-attributes="member: 22424"><p>I think Harm is quite capable of killing: "<em>Harm</em> charges a subject with negative energy that deals 10 point of damage per caster level (to a maximum of 150 points at 15th level). If the creatures successfully saves, <em>harm</em> deals half this amount, but it cannot reduce the target's hit points to less than 1." (PHB p.239)</p><p></p><p>The second sentence there seems to indicate that Harm cannot kill <em>only if the target saves</em>.</p><p></p><p>(Incidentally, the description of Slay Living should include a cap on how much damage the spell can do on a save - I think +15 is the appropriate maximum for a 5th level spell.)</p><p></p><p>Is Slay Living too powerful? Hard to say, but I don't think so. The fact that it's a Fort save spell makes it limited in usefulness against Fighter-types, while the range of touch requires that the caster move into position to target the opponent. This probably limits its use against the party wizard - how often is an enemy cleric going to be able to move into touch range of the wizard? Thus, its main usefulness is against the rogue-types.</p><p></p><p>On the other hand, Harm is also a touch spell, but with a Will save. Additionally, the consequences of a successful save are also fairly significant. The loss of 55 hit points is (or should be) significant to even a high level fighter-type, and the loss of 110 is likely to be fatal to any other type of character.</p><p></p><p>I think Slay Living is probably about right. That said, I definately agree with Monte Cook's sentiment that perhaps the levels at which certain effects come into play need to be reassessed.</p></blockquote><p></p>
[QUOTE="delericho, post: 2360569, member: 22424"] I think Harm is quite capable of killing: "[I]Harm[/I] charges a subject with negative energy that deals 10 point of damage per caster level (to a maximum of 150 points at 15th level). If the creatures successfully saves, [I]harm[/I] deals half this amount, but it cannot reduce the target's hit points to less than 1." (PHB p.239) The second sentence there seems to indicate that Harm cannot kill [I]only if the target saves[/I]. (Incidentally, the description of Slay Living should include a cap on how much damage the spell can do on a save - I think +15 is the appropriate maximum for a 5th level spell.) Is Slay Living too powerful? Hard to say, but I don't think so. The fact that it's a Fort save spell makes it limited in usefulness against Fighter-types, while the range of touch requires that the caster move into position to target the opponent. This probably limits its use against the party wizard - how often is an enemy cleric going to be able to move into touch range of the wizard? Thus, its main usefulness is against the rogue-types. On the other hand, Harm is also a touch spell, but with a Will save. Additionally, the consequences of a successful save are also fairly significant. The loss of 55 hit points is (or should be) significant to even a high level fighter-type, and the loss of 110 is likely to be fatal to any other type of character. I think Slay Living is probably about right. That said, I definately agree with Monte Cook's sentiment that perhaps the levels at which certain effects come into play need to be reassessed. [/QUOTE]
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Why didn't they change Slay Living?
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