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Why didn't they make D&D more adult?
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<blockquote data-quote="HoboGod" data-source="post: 5859174" data-attributes="member: 90920"><p>I often have that gripe as well. While yes, WotC provides a few good articles of how to run an Evil campaign, the most "mature content warning" of any D&D game, it doesn't have anything for a grungy noir campaign or any crime drama campaign.</p><p></p><p>However, this isn't their fault. The reason D&D doesn't lend itself well to adult content is because adult fiction lends itself best to the realism genre. D&D, being rooted in the fantasy genre, makes realism next to impossible. Hunting a known serial killer whose victims have all been white females gets a bit silly when you find out that the killer is a dragon or a ghost. It's possible to weed out the fantasy: reword magic to reflect real world equivalencies like explosives, technology, and drugs, throw out monstrous enemies, build an endless number of humanoid NPCs, and change item lists to reflect things of this century, but that's not D&D anymore. D&D is fantasy and fantasy rarely gets more adult than Horror. You have to accept that playing this game, like all fantasy, horror, and science fiction, is childish. It's up to you to decide if "childish" is a bad thing. It's up to you to decide if adult themes can find place in a childish medium.</p></blockquote><p></p>
[QUOTE="HoboGod, post: 5859174, member: 90920"] I often have that gripe as well. While yes, WotC provides a few good articles of how to run an Evil campaign, the most "mature content warning" of any D&D game, it doesn't have anything for a grungy noir campaign or any crime drama campaign. However, this isn't their fault. The reason D&D doesn't lend itself well to adult content is because adult fiction lends itself best to the realism genre. D&D, being rooted in the fantasy genre, makes realism next to impossible. Hunting a known serial killer whose victims have all been white females gets a bit silly when you find out that the killer is a dragon or a ghost. It's possible to weed out the fantasy: reword magic to reflect real world equivalencies like explosives, technology, and drugs, throw out monstrous enemies, build an endless number of humanoid NPCs, and change item lists to reflect things of this century, but that's not D&D anymore. D&D is fantasy and fantasy rarely gets more adult than Horror. You have to accept that playing this game, like all fantasy, horror, and science fiction, is childish. It's up to you to decide if "childish" is a bad thing. It's up to you to decide if adult themes can find place in a childish medium. [/QUOTE]
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Why didn't they make D&D more adult?
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