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General Tabletop Discussion
*Dungeons & Dragons
Why different HD types for classes? (Another HP thread...)
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<blockquote data-quote="DND_Reborn" data-source="post: 7844239" data-attributes="member: 6987520"><p>Before you say anything, "Yes, yes, another hit point thread... <em>ARG</em>!"</p><p></p><p>(Deep breath...)</p><p></p><p>Okay, so I posted about this in my other thread, but not wanting to derail that I decided to start fresh.</p><p></p><p>Why do different classes have different HD types?</p><p></p><p>Now, for the purposes of my question, I am making an assumption that you prescribe to the "abstract" HP camp where HP are a combination of several factors: physical endurance, mental endurance, skill, luck, favor, sixth-sense, etc. If you are in the "HP = meat only (or meat mostly)" camp then larger HD size makes sense for warriors and lower ones for weaker wizardy-types.</p><p></p><p>You could argue a fighter is "tougher" and can take a beating better, sure, but in the same light I can argue a rogue could have better luck or a wizard a better sixth-sense. Are those weighted <em>less</em> compared to physical endurance? Do you think a battler's skill is superior in combat so they get more HP? Well, wouldn't a caster be better at resisting the damage caused by other spells? HP don't differentiate between the source of the damage, so to say a barbarian gets more HP, even to resist the damage from spells, doesn't make much sense if those HP are earned during a career where the character mostly resisted weapon and natural attack damage.</p><p></p><p>Also, since front-liners tend to have better Constitution scores anyway because they want more HP, what impact would a flat universal d8 have? Would it hurt them <em>that</em> much, really?</p><p></p><p>FWIW, I don't really have an issue with HD, this is more about understanding a consistent and logical rationale for different HD sizes if you subscribe to the abstract HP concept.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7844239, member: 6987520"] Before you say anything, "Yes, yes, another hit point thread... [I]ARG[/I]!" (Deep breath...) Okay, so I posted about this in my other thread, but not wanting to derail that I decided to start fresh. Why do different classes have different HD types? Now, for the purposes of my question, I am making an assumption that you prescribe to the "abstract" HP camp where HP are a combination of several factors: physical endurance, mental endurance, skill, luck, favor, sixth-sense, etc. If you are in the "HP = meat only (or meat mostly)" camp then larger HD size makes sense for warriors and lower ones for weaker wizardy-types. You could argue a fighter is "tougher" and can take a beating better, sure, but in the same light I can argue a rogue could have better luck or a wizard a better sixth-sense. Are those weighted [I]less[/I] compared to physical endurance? Do you think a battler's skill is superior in combat so they get more HP? Well, wouldn't a caster be better at resisting the damage caused by other spells? HP don't differentiate between the source of the damage, so to say a barbarian gets more HP, even to resist the damage from spells, doesn't make much sense if those HP are earned during a career where the character mostly resisted weapon and natural attack damage. Also, since front-liners tend to have better Constitution scores anyway because they want more HP, what impact would a flat universal d8 have? Would it hurt them [I]that[/I] much, really? FWIW, I don't really have an issue with HD, this is more about understanding a consistent and logical rationale for different HD sizes if you subscribe to the abstract HP concept. [/QUOTE]
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Why different HD types for classes? (Another HP thread...)
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