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Why different HD types for classes? (Another HP thread...)
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<blockquote data-quote="Umbran" data-source="post: 7844303" data-attributes="member: 177"><p>No, because that's not how abstracts work. Hit points represent a lot of possible things. The fighter's aggregate "can take physical punishment" is greater, whatever bits it is. If you want to say that is mostly meat and dodging skill, that's fine. </p><p></p><p>The point is, and I again repeat - do not use the narrative description as the basis for mechanical choice. Use it to make sensible fiction. When the fighter survives a fireball, you narrate it because of his dodging ability. For the rouge, you say it is luck. For the wizard, you say it is sixth-sense. But, overall, the fighter has greater ability to take the damage the world throws at them. The figher has more meat and dodging ability than the wizard has sixth sense.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7844303, member: 177"] No, because that's not how abstracts work. Hit points represent a lot of possible things. The fighter's aggregate "can take physical punishment" is greater, whatever bits it is. If you want to say that is mostly meat and dodging skill, that's fine. The point is, and I again repeat - do not use the narrative description as the basis for mechanical choice. Use it to make sensible fiction. When the fighter survives a fireball, you narrate it because of his dodging ability. For the rouge, you say it is luck. For the wizard, you say it is sixth-sense. But, overall, the fighter has greater ability to take the damage the world throws at them. The figher has more meat and dodging ability than the wizard has sixth sense. [/QUOTE]
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Why different HD types for classes? (Another HP thread...)
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