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General Tabletop Discussion
*Dungeons & Dragons
Why different HD types for classes? (Another HP thread...)
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<blockquote data-quote="DND_Reborn" data-source="post: 7844308" data-attributes="member: 6987520"><p>I get all that, but that doesn't balance out the issue of how abstract HP are gained. I'll give you an example of how luck/favor works out.</p><p></p><p>When I was in 7th grade I was hit, full on, by a car when I was skateboarding. Honestly, it easily could have killed me. I was lucky. I went face-first into the windshield, shattering it, rolled over the car, and flew about a dozen feet before landing on the road. Now, as an active youth in pretty good shape, I might have had a couple or even three HP for "meat" purposes, but I never go in fights or anything like that--so I certainly wasn't "tough", I was also a bookworm and D&D nerd. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Any additional HP I would have had would have been maybe from the sixth-sense, luck, and divine favor? Who knows? My point is that a wizard could just as easily have 10 HP with a decent CON due to those other factors as a fighter with 10 HP (assuming d8) and a similar CON would have from <em>other</em> factors.</p><p></p><p>You can bring up the "game balance" argument, but there are other ways the game is balanced out, so I really can't buy that anymore.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7844308, member: 6987520"] I get all that, but that doesn't balance out the issue of how abstract HP are gained. I'll give you an example of how luck/favor works out. When I was in 7th grade I was hit, full on, by a car when I was skateboarding. Honestly, it easily could have killed me. I was lucky. I went face-first into the windshield, shattering it, rolled over the car, and flew about a dozen feet before landing on the road. Now, as an active youth in pretty good shape, I might have had a couple or even three HP for "meat" purposes, but I never go in fights or anything like that--so I certainly wasn't "tough", I was also a bookworm and D&D nerd. ;) Any additional HP I would have had would have been maybe from the sixth-sense, luck, and divine favor? Who knows? My point is that a wizard could just as easily have 10 HP with a decent CON due to those other factors as a fighter with 10 HP (assuming d8) and a similar CON would have from [I]other[/I] factors. You can bring up the "game balance" argument, but there are other ways the game is balanced out, so I really can't buy that anymore. [/QUOTE]
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Why different HD types for classes? (Another HP thread...)
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