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General Tabletop Discussion
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Why different HD types for classes? (Another HP thread...)
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<blockquote data-quote="Phazonfish" data-source="post: 7844637" data-attributes="member: 6855766"><p>I mean, we can make it a d3 if you'd prefer something different. I'm agreeing with the sentiment I quoted. As I said, I play almost exclusively full casters. Ya know why? Because I look at full casters and there is so much they can do. In the Venn Diagram of Tasks a Good Full Caster is Prepared to Handle vs Tasks a Good Non-Caster is Prepared to Handle, the latter is a smaller circle located entirely inside the circle representing the former. As such, if there is a way to throw the other classes a bone that doesn't detract from the casters' ability to do what makes them feel special (that is to say, casting), and the implementation is simple and intuitive, why would I oppose it? If you need an in-universe reason for this minor statistical discrepancy in such an abstraction, I think you should find a different game; simulationism was never a design priority for 5e (yet ironically, by abolishing the d4 HD, they are one step closer to your goal than some earlier editions, which were notorious for this).</p><p></p><p>Jeez, you act like they were actively snuffing out the other responses. Excuse us for trying to have fun in this discussion of a game we play for fun.</p><p></p><p></p><p>Wait, are you trying to tell that this has been the happy fun time, laid back, non-serious dnd4vr that we've been dealing with? In that case you'll get your wish; if I can be of no further assistance, I'll leave you to it.</p></blockquote><p></p>
[QUOTE="Phazonfish, post: 7844637, member: 6855766"] I mean, we can make it a d3 if you'd prefer something different. I'm agreeing with the sentiment I quoted. As I said, I play almost exclusively full casters. Ya know why? Because I look at full casters and there is so much they can do. In the Venn Diagram of Tasks a Good Full Caster is Prepared to Handle vs Tasks a Good Non-Caster is Prepared to Handle, the latter is a smaller circle located entirely inside the circle representing the former. As such, if there is a way to throw the other classes a bone that doesn't detract from the casters' ability to do what makes them feel special (that is to say, casting), and the implementation is simple and intuitive, why would I oppose it? If you need an in-universe reason for this minor statistical discrepancy in such an abstraction, I think you should find a different game; simulationism was never a design priority for 5e (yet ironically, by abolishing the d4 HD, they are one step closer to your goal than some earlier editions, which were notorious for this). Jeez, you act like they were actively snuffing out the other responses. Excuse us for trying to have fun in this discussion of a game we play for fun. Wait, are you trying to tell that this has been the happy fun time, laid back, non-serious dnd4vr that we've been dealing with? In that case you'll get your wish; if I can be of no further assistance, I'll leave you to it. [/QUOTE]
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