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*Dungeons & Dragons
Why different HD types for classes? (Another HP thread...)
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7844874" data-attributes="member: 6802951"><p>Most of those justifications for hit points aren't based on the class however, but are abstract values that anyone could have more or less of. Luck is not a specifically Rogue thing, neither is Sixth Sense a specifically Wizard thing (although fits in with Barbarians and maybe Monks pretty well.)</p><p></p><p>Combat training and experience is something that Fighters as a class have. Feral senses and endurance are part of the Barbarian class identity. These are class-based justifications for higher hit points.</p><p></p><p>Having said that, hit points are abstract enough that if you really want to reduce all classes to d8, you can probably make a justification for it.</p><p>The balance issue this would cause can be rectified by further house rules. - You will need something to rein in casters, particularly gishes since these are the types that actively encroach upon the role of the higher-HD classes. Bladesingers are an example: they are close to being as good combatants as fighters for example, in addition to the full-caster suite of combat and out-of-combat capabilities. Giving them the same hitpoints would risk marginalising someone who wanted to play a fighter even more.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7844874, member: 6802951"] Most of those justifications for hit points aren't based on the class however, but are abstract values that anyone could have more or less of. Luck is not a specifically Rogue thing, neither is Sixth Sense a specifically Wizard thing (although fits in with Barbarians and maybe Monks pretty well.) Combat training and experience is something that Fighters as a class have. Feral senses and endurance are part of the Barbarian class identity. These are class-based justifications for higher hit points. Having said that, hit points are abstract enough that if you really want to reduce all classes to d8, you can probably make a justification for it. The balance issue this would cause can be rectified by further house rules. - You will need something to rein in casters, particularly gishes since these are the types that actively encroach upon the role of the higher-HD classes. Bladesingers are an example: they are close to being as good combatants as fighters for example, in addition to the full-caster suite of combat and out-of-combat capabilities. Giving them the same hitpoints would risk marginalising someone who wanted to play a fighter even more. [/QUOTE]
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