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General Tabletop Discussion
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Why different HD types for classes? (Another HP thread...)
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7844997" data-attributes="member: 6802951"><p>For the same reason that non-Rogues or Bards are penalised by not being given Extra skills, or non-Wizards are penalised for not having as varied a spell list or as easy rituals.</p><p>Not everyone gets everything, and game balance is more important in a party-based game than that level of verisimilitude for most people.</p><p></p><p></p><p>That is the entire point. Hit points are abstract and so are ideal to use as a game balance since it is easily justified how the martial classes would get more of them.</p><p>For example, attacks are also abstract, but why does a Fighter get more than a Wizard despite them both having the same level of proficiency with their weapon?</p><p></p><p> Maybe indeed. The training and experience are just something the class adds on to the base. Since randomly-rolled HP can vary quite a bit it is entirely possible that the reason a particular sorceror has more HP than a particular Fighter could be down to luck for example: The Sorceror is just luckier than the Fighter, even beyond the extent that the Fighter's training can compensate.</p><p></p><p>By "Physical endurance", are you referring to the the CON modifier? Why do you feel that that is over-bloated?</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7844997, member: 6802951"] For the same reason that non-Rogues or Bards are penalised by not being given Extra skills, or non-Wizards are penalised for not having as varied a spell list or as easy rituals. Not everyone gets everything, and game balance is more important in a party-based game than that level of verisimilitude for most people. That is the entire point. Hit points are abstract and so are ideal to use as a game balance since it is easily justified how the martial classes would get more of them. For example, attacks are also abstract, but why does a Fighter get more than a Wizard despite them both having the same level of proficiency with their weapon? Maybe indeed. The training and experience are just something the class adds on to the base. Since randomly-rolled HP can vary quite a bit it is entirely possible that the reason a particular sorceror has more HP than a particular Fighter could be down to luck for example: The Sorceror is just luckier than the Fighter, even beyond the extent that the Fighter's training can compensate. By "Physical endurance", are you referring to the the CON modifier? Why do you feel that that is over-bloated? [/QUOTE]
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