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General Tabletop Discussion
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Why different HD types for classes? (Another HP thread...)
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<blockquote data-quote="DND_Reborn" data-source="post: 7845413" data-attributes="member: 6987520"><p>Well, for one thing the universal proficiency bonus, while simpler, is a big issue as well. I <em>don't</em> think a wizard should have the same chance of hitting with their weapon as a fighter given equal ability scores, but that is another issue. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>CON adds to both the physical endurance aspect of HP and the energy/fatigue aspect.</p><p></p><p>I think returning to random rolls for HP will solve the issue and is the easiest solution. No more max HP at level one at my table or taking the average after that. It's time to go old-school. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Just to not be a total meanie-DM, I will probably grant average HP at level 1 if you roll below that. This way a wizard could roll a 6, but a fighter might roll under 6 and get 6 as well.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7845413, member: 6987520"] Well, for one thing the universal proficiency bonus, while simpler, is a big issue as well. I [I]don't[/I] think a wizard should have the same chance of hitting with their weapon as a fighter given equal ability scores, but that is another issue. :) CON adds to both the physical endurance aspect of HP and the energy/fatigue aspect. I think returning to random rolls for HP will solve the issue and is the easiest solution. No more max HP at level one at my table or taking the average after that. It's time to go old-school. ;) Just to not be a total meanie-DM, I will probably grant average HP at level 1 if you roll below that. This way a wizard could roll a 6, but a fighter might roll under 6 and get 6 as well. [/QUOTE]
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