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General Tabletop Discussion
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Why different HD types for classes? (Another HP thread...)
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<blockquote data-quote="DND_Reborn" data-source="post: 7845465" data-attributes="member: 6987520"><p>With that thinking, why give them any weapon proficienies at all?</p><p></p><p>Because not everyone takes an offensive cantrip all the time. The wizard I just made last night for our new game has no offensive cantrip, for example; he has Light, Mage Hand, Minor Illusion, and Prestidigitation.</p><p></p><p>Even so, that doesn't mean I want him to act as good as the ranger or paladin in the group because he has the same proficiency bonus. With his DEX 18, he actually has a better chance of hitting in melee or thrown than <em>either</em> of our two main warriors! Personally, I would be fine with wizards, et al. having a -1 or -2 penalty to their weapon attack rolls. I am fine with them being good due to ability scores, such as my high DEX, but not "skill."</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7845465, member: 6987520"] With that thinking, why give them any weapon proficienies at all? Because not everyone takes an offensive cantrip all the time. The wizard I just made last night for our new game has no offensive cantrip, for example; he has Light, Mage Hand, Minor Illusion, and Prestidigitation. Even so, that doesn't mean I want him to act as good as the ranger or paladin in the group because he has the same proficiency bonus. With his DEX 18, he actually has a better chance of hitting in melee or thrown than [I]either[/I] of our two main warriors! Personally, I would be fine with wizards, et al. having a -1 or -2 penalty to their weapon attack rolls. I am fine with them being good due to ability scores, such as my high DEX, but not "skill." [/QUOTE]
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Why different HD types for classes? (Another HP thread...)
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