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Why different HD types for classes? (Another HP thread...)
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<blockquote data-quote="DND_Reborn" data-source="post: 7845601" data-attributes="member: 6987520"><p>Fine. Standard array then. Best two scores are 15 and 14.</p><p></p><p>High-Elf wizard: DEX 16 (14+2), INT 16 (15+1)</p><p>Lizard-man Ranger: DEX 15 (no mod), STR 12 (+2 race)</p><p></p><p>No random numbers. No unreasonable race/class choices.</p><p></p><p>The DEX totally improves the combat options. You cite daggers and shortswords, even, both finesse weapons!</p><p></p><p>Anyway, let's go further.</p><p></p><p>Attack is +5 for wizard, +4 for ranger. Granted, at 2nd level the Ranger will probably take the Archery Fighting style, but I am just talking about level ONE, when after a lot of training has occurred.</p><p></p><p>Damage is equivalent: d6+3 vs d8+2, both average 5.5.</p><p></p><p>AC is 16 for wizard with mage armor (which of course I have since I know my HP suck) but only AC 15 for ranger due to chain shirt, no shield (he is an archer). He wants stealth so decided to avoid scale mail due to the disadvantage and extra weight.</p><p></p><p>HP favors the ranger at least: 12 vs only 7 for the wizard. I guess this is necessary for the "game balance" everyone keeps insisting on... of course this could have been accomplished in better ways...</p><p></p><p>SUMMARY:</p><p>Attack roll: WIZARD</p><p>Damage roll: SAME</p><p>AC: WIZARD</p><p>HP: RANGER</p><p></p><p>Sure, I am using one of two spell slots for my protection, but that still leaves the other for offense or utility. Not an uncommon practice again considering the low HP for wizards.</p><p></p><p>Still, overall, it seems <em>sad</em> and <em>wrong</em> that in more ways than not a wizard is better than a ranger <em>at combat</em>. Yes, the ranger has a lot more HP, nearly double, but from the OP of this thread I don't like or think using HP that way is the answer to addressing balance. There are a lot of way to fix this, like reducing the proficiency bonus for wizards with weapon attacks.</p><p></p><p>For our actual character, the high DEX wasn't even intended to be for offense! I just wanted a good AC because knew my hp would not be good. The side-effect when we finished our characters and were filling out the weapon section was I had the same attack roll (or better) than the ranger and paladin, and that just seemed wrong when you consider I am a wizard and they are warriors. They <em>should</em> be better.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7845601, member: 6987520"] Fine. Standard array then. Best two scores are 15 and 14. High-Elf wizard: DEX 16 (14+2), INT 16 (15+1) Lizard-man Ranger: DEX 15 (no mod), STR 12 (+2 race) No random numbers. No unreasonable race/class choices. The DEX totally improves the combat options. You cite daggers and shortswords, even, both finesse weapons! Anyway, let's go further. Attack is +5 for wizard, +4 for ranger. Granted, at 2nd level the Ranger will probably take the Archery Fighting style, but I am just talking about level ONE, when after a lot of training has occurred. Damage is equivalent: d6+3 vs d8+2, both average 5.5. AC is 16 for wizard with mage armor (which of course I have since I know my HP suck) but only AC 15 for ranger due to chain shirt, no shield (he is an archer). He wants stealth so decided to avoid scale mail due to the disadvantage and extra weight. HP favors the ranger at least: 12 vs only 7 for the wizard. I guess this is necessary for the "game balance" everyone keeps insisting on... of course this could have been accomplished in better ways... SUMMARY: Attack roll: WIZARD Damage roll: SAME AC: WIZARD HP: RANGER Sure, I am using one of two spell slots for my protection, but that still leaves the other for offense or utility. Not an uncommon practice again considering the low HP for wizards. Still, overall, it seems [I]sad[/I] and [I]wrong[/I] that in more ways than not a wizard is better than a ranger [I]at combat[/I]. Yes, the ranger has a lot more HP, nearly double, but from the OP of this thread I don't like or think using HP that way is the answer to addressing balance. There are a lot of way to fix this, like reducing the proficiency bonus for wizards with weapon attacks. For our actual character, the high DEX wasn't even intended to be for offense! I just wanted a good AC because knew my hp would not be good. The side-effect when we finished our characters and were filling out the weapon section was I had the same attack roll (or better) than the ranger and paladin, and that just seemed wrong when you consider I am a wizard and they are warriors. They [I]should[/I] be better. [/QUOTE]
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