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Why different HD types for classes? (Another HP thread...)
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<blockquote data-quote="DND_Reborn" data-source="post: 7845644" data-attributes="member: 6987520"><p>The idea of all medium-sized creatures use a d8 for base HP was part of my source for the OP.</p><p></p><p>Because NPC aren't really designed using classes. You <em>can</em>, of course, the but idea was you didn't have to and it was supposed to make creating such "monsters" easier. The only adjustment otherwise is how many you get.</p><p></p><p>A Scout (CR 1/2) has 3d8</p><p>An Evil Mage (CR 1) has 5d8</p><p>A Spy (CR 1) has 6d8</p><p>A Bandit Captain (CR 2) has 10d8</p><p>A Druid (CR 2) has 5d8</p><p>A Knight (CR 3) has 8d8</p><p>An Archer (CR 3) has 10d8</p><p>A Martial Arts Adept (CR 3) has 11d8</p><p>A Gladiator (CR 5) has 15d8</p><p>A Conjurer (CR 6) has 9d8</p><p></p><p>They already give more d8s to many fighter-types, such as the Bandit Captain (10) vs. the Druid (5), or the Gladiator (15) compared to the Conjurer (9), for equal CRs.</p><p></p><p>EDIT: Adding some of the highest CR humanoids that seem "class-based" in concept anyway:</p><p></p><p>Archmage (CR 12) has 18d8</p><p>ArchDruid (CR 12) has 24d8</p><p>Warlord (CR 12) has 27d8</p><p></p><p>An archmage has 18d8+18 for 99 hp. This is exactly 4.5 per d8. An 18th-level wizard would have 92 assuming +1 CON bonus. A difference of 7 hp.</p><p></p><p>An archdruid has 24d8+24 for 132 hp, also 4.5 per d8. An 18th-level druid would have 117 hp assuming +1 CON bonus. A difference of 15 hp.</p><p></p><p>A warlord has 27d8+108 for 229 hp, or 4.48 per d8. An 18th-level fighter would have 184 hp assuming +4 CON bonus. A difference of 45 hp!</p><p></p><p>So, not only do they give more d8s to non-casters, but by comparison to the classes, they buff non-casters in HP even more.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7845644, member: 6987520"] The idea of all medium-sized creatures use a d8 for base HP was part of my source for the OP. Because NPC aren't really designed using classes. You [I]can[/I], of course, the but idea was you didn't have to and it was supposed to make creating such "monsters" easier. The only adjustment otherwise is how many you get. A Scout (CR 1/2) has 3d8 An Evil Mage (CR 1) has 5d8 A Spy (CR 1) has 6d8 A Bandit Captain (CR 2) has 10d8 A Druid (CR 2) has 5d8 A Knight (CR 3) has 8d8 An Archer (CR 3) has 10d8 A Martial Arts Adept (CR 3) has 11d8 A Gladiator (CR 5) has 15d8 A Conjurer (CR 6) has 9d8 They already give more d8s to many fighter-types, such as the Bandit Captain (10) vs. the Druid (5), or the Gladiator (15) compared to the Conjurer (9), for equal CRs. EDIT: Adding some of the highest CR humanoids that seem "class-based" in concept anyway: Archmage (CR 12) has 18d8 ArchDruid (CR 12) has 24d8 Warlord (CR 12) has 27d8 An archmage has 18d8+18 for 99 hp. This is exactly 4.5 per d8. An 18th-level wizard would have 92 assuming +1 CON bonus. A difference of 7 hp. An archdruid has 24d8+24 for 132 hp, also 4.5 per d8. An 18th-level druid would have 117 hp assuming +1 CON bonus. A difference of 15 hp. A warlord has 27d8+108 for 229 hp, or 4.48 per d8. An 18th-level fighter would have 184 hp assuming +4 CON bonus. A difference of 45 hp! So, not only do they give more d8s to non-casters, but by comparison to the classes, they buff non-casters in HP even more. [/QUOTE]
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