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Why different HD types for classes? (Another HP thread...)
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<blockquote data-quote="CleverNickName" data-source="post: 7845827" data-attributes="member: 50987"><p>Well now I can't stop thinking about it. So let's see what happens with my "racial hit dice" idea in <a href="https://www.enworld.org/threads/why-different-hd-types-for-classes-another-hp-thread.668306/post-7845811" target="_blank">Post #146</a>. Let's all put on our min-maxer hats and see if we can break it.</p><p>[SPOILER="Sleepy, distracted attempt at testing game theory while drinking beer and watching Undeadwood on YouTube"]</p><p>Case 1: A dwarf wizard, using the rules as-written (RAW).</p><p>Case 2: A dwarf wizard, using my racial hit dice and PHB racial adjustments.</p><p>Case 3: A dwarf wizard, using my racial hit dice but no other PHB racial adjustments.</p><p></p><p>For all cases, let's assume the player has decided to optimize Constitution at the cost of all other stats. So they put their highest stat in Constitution (15), and advance it to 20 at the earliest opportunity.</p><p></p><p>Case 1 starts with 9 hit points at 1st level. By 4th level, they have 20 in Constitution, and end up with a maximum possible 212 hit points.</p><p></p><p>Case 2 starts with 15 hit points at 1st level. By 4th level, they have 20 in Constitution, and end up with a maximum possible 332 hit points.</p><p></p><p>Case 3 starts with 14 hit points at 1st level. It takes them until 12th level to reach 20 in Constitution, so they end up with a maximum possible 316 hit points.[/SPOILER]</p><p>The difference between changing or keeping the racial ability score adjustments seems negligible (4.8%) compared to the changes wrought by racial hit dice (36.1%). So it feels like my gut was right; if I were to implement this "Racial Hit Dice" houserule, the racial ability score adjustments would probably be fine as-is.</p><p></p><p>The bigger problem, I think, is that you would see a lot more dwarves in the world, and gnomes would become nearly extinct. Maybe this is a good thing, maybe it isn't, depending on the campaign you are trying to run.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 7845827, member: 50987"] Well now I can't stop thinking about it. So let's see what happens with my "racial hit dice" idea in [URL='https://www.enworld.org/threads/why-different-hd-types-for-classes-another-hp-thread.668306/post-7845811']Post #146[/URL]. Let's all put on our min-maxer hats and see if we can break it. [SPOILER="Sleepy, distracted attempt at testing game theory while drinking beer and watching Undeadwood on YouTube"] Case 1: A dwarf wizard, using the rules as-written (RAW). Case 2: A dwarf wizard, using my racial hit dice and PHB racial adjustments. Case 3: A dwarf wizard, using my racial hit dice but no other PHB racial adjustments. For all cases, let's assume the player has decided to optimize Constitution at the cost of all other stats. So they put their highest stat in Constitution (15), and advance it to 20 at the earliest opportunity. Case 1 starts with 9 hit points at 1st level. By 4th level, they have 20 in Constitution, and end up with a maximum possible 212 hit points. Case 2 starts with 15 hit points at 1st level. By 4th level, they have 20 in Constitution, and end up with a maximum possible 332 hit points. Case 3 starts with 14 hit points at 1st level. It takes them until 12th level to reach 20 in Constitution, so they end up with a maximum possible 316 hit points.[/SPOILER] The difference between changing or keeping the racial ability score adjustments seems negligible (4.8%) compared to the changes wrought by racial hit dice (36.1%). So it feels like my gut was right; if I were to implement this "Racial Hit Dice" houserule, the racial ability score adjustments would probably be fine as-is. The bigger problem, I think, is that you would see a lot more dwarves in the world, and gnomes would become nearly extinct. Maybe this is a good thing, maybe it isn't, depending on the campaign you are trying to run. [/QUOTE]
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