Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why different HD types for classes? (Another HP thread...)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DND_Reborn" data-source="post: 7846023" data-attributes="member: 6987520"><p>Well, getting back to the OP, the idea of them having the same HD (e.g. flat d8 for medium, d6 for small, as per all other creatures) was because although a fighter might have more HP due to skill and physical endurance, a wizard might have more due to sixth-sense, will-to-live, etc. This issue has been resolved to my satisfaction by removing the max HP at level one and insisting players roll for HP thereafter. It is the set HP that created the case where a fighter (given the same CON at least) will always have more HP than any d8 or d6 class. By re-introducing randomness, the problem goes away.</p><p></p><p>Yep, I know how BA limits 5E and was designed to do so, but it creates issues of sense for me and others I play with because IMO they bound it <em>too tightly</em>. The separate progressions in prior editions makes more sense. I know they strove for simplicity and they succeeded in that respect, much to my lament.</p><p></p><p>I am also aware that many players took issue in earlier editions with wizards once their spells were spent. To me that was never a problem. Choosing <em>when</em> to use their powerful magic during the adventure was part of the challenge of playing them. In such a way they did contribute meaningfully. Also, wizard could always use the weapons they knew well enough to help out in combat. For purposes of 5E, giving warriors a slight boost to attack rolls or reducing other classes a point or two is all I am really talking about to make things a bit more sensible to my thinking.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7846023, member: 6987520"] Well, getting back to the OP, the idea of them having the same HD (e.g. flat d8 for medium, d6 for small, as per all other creatures) was because although a fighter might have more HP due to skill and physical endurance, a wizard might have more due to sixth-sense, will-to-live, etc. This issue has been resolved to my satisfaction by removing the max HP at level one and insisting players roll for HP thereafter. It is the set HP that created the case where a fighter (given the same CON at least) will always have more HP than any d8 or d6 class. By re-introducing randomness, the problem goes away. Yep, I know how BA limits 5E and was designed to do so, but it creates issues of sense for me and others I play with because IMO they bound it [I]too tightly[/I]. The separate progressions in prior editions makes more sense. I know they strove for simplicity and they succeeded in that respect, much to my lament. I am also aware that many players took issue in earlier editions with wizards once their spells were spent. To me that was never a problem. Choosing [I]when[/I] to use their powerful magic during the adventure was part of the challenge of playing them. In such a way they did contribute meaningfully. Also, wizard could always use the weapons they knew well enough to help out in combat. For purposes of 5E, giving warriors a slight boost to attack rolls or reducing other classes a point or two is all I am really talking about to make things a bit more sensible to my thinking. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why different HD types for classes? (Another HP thread...)
Top