Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why different HD types for classes? (Another HP thread...)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7846264" data-attributes="member: 996"><p>Well, by the same token the Wizard might use his sixth-sense and awakened will to slip his dagger past an opponent's guard.</p><p></p><p>The fighter's d10 HD has always been a non-trivial part of his being 'bettter' at combat than the wizard, with his d4 or thief with his d6. Though that's now d6 and d8, respectively.</p><p></p><p>The ironic thing is, that, they were trying to fix a problem that 3e caused by having too-rapid progression, to too-big numbers, that was too varied (+1/level BaB v half-BAB, 3+1/level ranks, vs half cross-class ranks, etc), that was fixed in 4e with less-varied progression (still fast & to big numbers), and 'fixed it harder,' as it were, by making it identical progression, very slow, to very low numbers. Kinda overkill, really. Just smaller numbers, alone, would've covered it. </p><p>Heck, giving fighters some sort of expertise in combat wouldn't exactly break the game. Like trade in one of your extra attacks to gain doubled proficiency with one of your other attacks - that'd be simple enough, and it'd make the superiority implied by extra attack more broadly meaningful. </p><p></p><p> It still is, it just becomes meaningful over a longer day - 6-8 encounters, is the party line - and doesn't leave the wizard 'useless,' just under-contributing.</p><p></p><p> Proficiency starts at +2 across the board. It could be +0, 1, or 2, instead. (or +1, 2, or 4, I suppose...) But, yeah, just enough of a difference that you can conceptually be 'better' at fighting than the class traditionally worst at it. </p><p>Y'know, just like the wizard is really only a little better at casting spells than the Fighter.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7846264, member: 996"] Well, by the same token the Wizard might use his sixth-sense and awakened will to slip his dagger past an opponent's guard. The fighter's d10 HD has always been a non-trivial part of his being 'bettter' at combat than the wizard, with his d4 or thief with his d6. Though that's now d6 and d8, respectively. The ironic thing is, that, they were trying to fix a problem that 3e caused by having too-rapid progression, to too-big numbers, that was too varied (+1/level BaB v half-BAB, 3+1/level ranks, vs half cross-class ranks, etc), that was fixed in 4e with less-varied progression (still fast & to big numbers), and 'fixed it harder,' as it were, by making it identical progression, very slow, to very low numbers. Kinda overkill, really. Just smaller numbers, alone, would've covered it. Heck, giving fighters some sort of expertise in combat wouldn't exactly break the game. Like trade in one of your extra attacks to gain doubled proficiency with one of your other attacks - that'd be simple enough, and it'd make the superiority implied by extra attack more broadly meaningful. It still is, it just becomes meaningful over a longer day - 6-8 encounters, is the party line - and doesn't leave the wizard 'useless,' just under-contributing. Proficiency starts at +2 across the board. It could be +0, 1, or 2, instead. (or +1, 2, or 4, I suppose...) But, yeah, just enough of a difference that you can conceptually be 'better' at fighting than the class traditionally worst at it. Y'know, just like the wizard is really only a little better at casting spells than the Fighter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why different HD types for classes? (Another HP thread...)
Top