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Why different HD types for classes? (Another HP thread...)
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<blockquote data-quote="Ashrym" data-source="post: 7847262" data-attributes="member: 6750235"><p>One edition fits all is an unrealistic goal, however; the best a person can hope for is to cover as many bases for as many people as possible. No matter what the results someone will always see some other way as better for him or her.</p><p></p><p>Endorsing dnd4vr's opinion that fighters should have a better attack bonus with weapons contradicts someone else's opinion that these are two low level characters in the infancy of their experience who are both trained in using weapons. The warrior mage trope existed before the specific creation of gish styles. It was really the only reason for magic-users to advance in THAC0 at all at one point. That's only one example. Everyone has their own ideas on where many classes fall into the combat ability hierarchy.</p><p></p><p>It certainly doesn't makes sense that wizards cannot attack with spells as well as fighter.</p><p></p><p>Building separate spell and weapon attacks for 4 tiers of ability is more than awkward and goes very much against simple design goals. Adding modifiers based on class is extra bookkeeping and goes against the design goal of limiting bonuses and penalties on top of going against a simple design goal.</p><p></p><p>It's easier for a fan to accept that proficiency isn't actually an indicator of superior ability between classes in a system that focuses on ability scores as much as 5e does than it is to meet any unrealistic expectation of a system that does everything for everyone. The tentpole concept was more about how the character feels in play than specific mechanics.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 7847262, member: 6750235"] One edition fits all is an unrealistic goal, however; the best a person can hope for is to cover as many bases for as many people as possible. No matter what the results someone will always see some other way as better for him or her. Endorsing dnd4vr's opinion that fighters should have a better attack bonus with weapons contradicts someone else's opinion that these are two low level characters in the infancy of their experience who are both trained in using weapons. The warrior mage trope existed before the specific creation of gish styles. It was really the only reason for magic-users to advance in THAC0 at all at one point. That's only one example. Everyone has their own ideas on where many classes fall into the combat ability hierarchy. It certainly doesn't makes sense that wizards cannot attack with spells as well as fighter. Building separate spell and weapon attacks for 4 tiers of ability is more than awkward and goes very much against simple design goals. Adding modifiers based on class is extra bookkeeping and goes against the design goal of limiting bonuses and penalties on top of going against a simple design goal. It's easier for a fan to accept that proficiency isn't actually an indicator of superior ability between classes in a system that focuses on ability scores as much as 5e does than it is to meet any unrealistic expectation of a system that does everything for everyone. The tentpole concept was more about how the character feels in play than specific mechanics. [/QUOTE]
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