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General Tabletop Discussion
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Why different HD types for classes? (Another HP thread...)
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<blockquote data-quote="Bedrockgames" data-source="post: 7847735" data-attributes="member: 85555"><p>I wouldn't kill yuourself trying to understand the logic of it. Abstract mechanics tend to fall apart no matter what when you start thinking of specific elements. What I will say is this is one part of the game that has always felt right to me. It is true, if you are equally dividing HP into luck, physical endurance, etc, then you could make an argument that a rogue should be as HP durable as the fighter. But I don't think that feels right. There are these other aspects to HP, but the physical part intuitively seems most significant (again, even if the logic of it breaks down). Plus just having fighters be more durable in combat makes sense to me. And having wizards be kind of feeble makes sense too.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7847735, member: 85555"] I wouldn't kill yuourself trying to understand the logic of it. Abstract mechanics tend to fall apart no matter what when you start thinking of specific elements. What I will say is this is one part of the game that has always felt right to me. It is true, if you are equally dividing HP into luck, physical endurance, etc, then you could make an argument that a rogue should be as HP durable as the fighter. But I don't think that feels right. There are these other aspects to HP, but the physical part intuitively seems most significant (again, even if the logic of it breaks down). Plus just having fighters be more durable in combat makes sense to me. And having wizards be kind of feeble makes sense too. [/QUOTE]
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Why different HD types for classes? (Another HP thread...)
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