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Why DMs Don't Like Magic Marts
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<blockquote data-quote="MinistryOfGame" data-source="post: 5483246" data-attributes="member: 93346"><p>Of course, peasants can just buy regular weapons too - like swords and armour - and overthrow their despotic leaders the old-fashioned way, because there's probably a weaponsmith selling normal boring weapons in every town too. This is why in medieval times, it was illegal for peasants to have swords - so they had their trusty quarterstaff instead.</p><p></p><p>The game that I've been running the last year or so is in a newly created world (as in, newly created by the gods) and is trying to be the world of myths, where the characters are heroes who will have grand bardic tales written about them in the generations to come. I don't know about you, but "Kage, the honourable sword saint, returned the poor widow's only son from the goblin slavers, and in return she gave him her widow's shawl, because she had nothing, and he had restored her hope by restoring her son" (the shawl allows the character to instill hope in his allies, giving them bonuses to morale and combat) is far more exciting than, "Fighter X killed the medusa with his +2 sword, which he bought from the local Magi-Mart on special."</p><p></p><p>Having said that, there are people who sell magic in one part of my world (because it is a place run by merchants, so everything is for sale) - but thanks to this thread, I will make sure that all those who trade in magic items will now be evil <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="MinistryOfGame, post: 5483246, member: 93346"] Of course, peasants can just buy regular weapons too - like swords and armour - and overthrow their despotic leaders the old-fashioned way, because there's probably a weaponsmith selling normal boring weapons in every town too. This is why in medieval times, it was illegal for peasants to have swords - so they had their trusty quarterstaff instead. The game that I've been running the last year or so is in a newly created world (as in, newly created by the gods) and is trying to be the world of myths, where the characters are heroes who will have grand bardic tales written about them in the generations to come. I don't know about you, but "Kage, the honourable sword saint, returned the poor widow's only son from the goblin slavers, and in return she gave him her widow's shawl, because she had nothing, and he had restored her hope by restoring her son" (the shawl allows the character to instill hope in his allies, giving them bonuses to morale and combat) is far more exciting than, "Fighter X killed the medusa with his +2 sword, which he bought from the local Magi-Mart on special." Having said that, there are people who sell magic in one part of my world (because it is a place run by merchants, so everything is for sale) - but thanks to this thread, I will make sure that all those who trade in magic items will now be evil :P [/QUOTE]
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