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Why DMs Don't Like Magic Marts
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<blockquote data-quote="Crazy Jerome" data-source="post: 5483827" data-attributes="member: 54877"><p>I don't mind magic marts, inherently. I have run campaigns where they did not fit, and other campaigns where it was irrelevant, and yet other campaigns where they were rather crucial to the feel. Maybe that's just me, but I like my variety within an otherwise rather narrow slice of the fantasy genre. I'd rather have magic marts one time and not have them the next, than have magic swords one time and blaster rifles the next.</p><p> </p><p>Likewise, I'm perfectly fine with point-buy systems (magic item based or other), as long as I'm in the mood to approve character power choice. Sometimes, I'd rather just let the players handle that fully. </p><p> </p><p>My username? The not quite right in his head Jerome got that way dimension hopping in his fabled magic item emporium--"never in the same place twice!" He could get you anything you wanted, provided that you could wait long enough for him to go through his pocket dimension warehouse, return to the front desk, and remember which door out of his warehouse went to that particular store front. </p><p> </p><p>The first time, the players waited two days in the store, then broke into his warehouse. After that scarring experience, they decided the second time to wait him out. (That Fafhrd and Gray Mouser story with the magical shop, was channeled heavily that day. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /> ) They gave up after a few weeks, and noticing that the store had moved during that time. First time it hit back somewhere that looked familiar, they booked out. They did get the item later, on another continent, when CJ's emporium appeared down an alley.</p><p> </p><p>CJ is one of only two NPCs that I've blatantly used from campaign to campaign, some of them otherwise totally unrelated and set in another world. So now, even when I have a perfectly mundane, rather Magic Mart-ish shop, the players still don't trust it. <img src="http://www.enworld.org/forum/images/smilies/angel.png" class="smilie" loading="lazy" alt=":angel:" title="Angel :angel:" data-shortname=":angel:" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5483827, member: 54877"] I don't mind magic marts, inherently. I have run campaigns where they did not fit, and other campaigns where it was irrelevant, and yet other campaigns where they were rather crucial to the feel. Maybe that's just me, but I like my variety within an otherwise rather narrow slice of the fantasy genre. I'd rather have magic marts one time and not have them the next, than have magic swords one time and blaster rifles the next. Likewise, I'm perfectly fine with point-buy systems (magic item based or other), as long as I'm in the mood to approve character power choice. Sometimes, I'd rather just let the players handle that fully. My username? The not quite right in his head Jerome got that way dimension hopping in his fabled magic item emporium--"never in the same place twice!" He could get you anything you wanted, provided that you could wait long enough for him to go through his pocket dimension warehouse, return to the front desk, and remember which door out of his warehouse went to that particular store front. The first time, the players waited two days in the store, then broke into his warehouse. After that scarring experience, they decided the second time to wait him out. (That Fafhrd and Gray Mouser story with the magical shop, was channeled heavily that day. :devil: ) They gave up after a few weeks, and noticing that the store had moved during that time. First time it hit back somewhere that looked familiar, they booked out. They did get the item later, on another continent, when CJ's emporium appeared down an alley. CJ is one of only two NPCs that I've blatantly used from campaign to campaign, some of them otherwise totally unrelated and set in another world. So now, even when I have a perfectly mundane, rather Magic Mart-ish shop, the players still don't trust it. :angel: [/QUOTE]
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