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Why DMs Don't Like Magic Marts
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<blockquote data-quote="howandwhy99" data-source="post: 5484020" data-attributes="member: 3192"><p>Jim-b'ob and I are Fighting-Men. Every other 7-day we travel to forest terrain to kill monsters and take their stuff. But we want equipment, stuff that will help us beat the monsters instead of being beaten. So first we travel to the town market for provisions and equipment. </p><p></p><p>Wall market, 'cause it's near the town wall. </p><p></p><p>There's a humanoid behind a table and a locked chest beside him. It's partially made out of glass, so we can see inside. We barter for a magical ranged weapon and some clothing. We are happy and count ourselves lucky, they take coin here. </p><p></p><p>We know this is the dungeon. He is a monster. He's not the only one here either. He's part of the faction of Wall-Marketeers - a sizable group who we remember from our travels as holding quite a lot of power. We know we might be able overpower this pipsqueak minion, but we are not walking out of town easily if we do. The Wall-Marketeers are in alliance with the town, another faction we and anyone else must swear allegiance to simply to be accepted in their territory without resistance. Not to mention we count property in this region, property protected by this same said alliance.</p><p></p><p>So we don't kill this monster for his stuff. We are too wise and intelligent for that.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5484020, member: 3192"] Jim-b'ob and I are Fighting-Men. Every other 7-day we travel to forest terrain to kill monsters and take their stuff. But we want equipment, stuff that will help us beat the monsters instead of being beaten. So first we travel to the town market for provisions and equipment. Wall market, 'cause it's near the town wall. There's a humanoid behind a table and a locked chest beside him. It's partially made out of glass, so we can see inside. We barter for a magical ranged weapon and some clothing. We are happy and count ourselves lucky, they take coin here. We know this is the dungeon. He is a monster. He's not the only one here either. He's part of the faction of Wall-Marketeers - a sizable group who we remember from our travels as holding quite a lot of power. We know we might be able overpower this pipsqueak minion, but we are not walking out of town easily if we do. The Wall-Marketeers are in alliance with the town, another faction we and anyone else must swear allegiance to simply to be accepted in their territory without resistance. Not to mention we count property in this region, property protected by this same said alliance. So we don't kill this monster for his stuff. We are too wise and intelligent for that. [/QUOTE]
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