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Why DMs Don't Like Magic Marts
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<blockquote data-quote="Noctos" data-source="post: 5489563" data-attributes="member: 6671455"><p>i have read 90% of all peoples posts and have to say. this topic grabs me. not due to the main question or first posting but because all the views and opinions each person has posted.</p><p></p><p>Lets start with saying i have often ran a very magical world. i have encountered nearly every problem posted but only once per-problem as i think of hostlie ways to counter act it. Secondly i played with egotistical <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />s to say the least.</p><p> A person or more posted being a hassle to keep players from attempting to loot said shop. <em>(which i can say happened in my world once)</em>. one refereed to it as fort knocks so undo able.(my players wouldn't by that and try anyways) .Others talked about turning the place in a pay now return later for your goods kind of store. Used it, works great as it difficult to rob. To stop people in my world from robbing a full on store. i enlisted a number of things the one i'm most proud of being the practically empty shop. When entered it had a dozen magical items on the shelf nothing better than +1. But it had a small stack of books. and in each book was pictures and short descriptions of magical things on each page. The players could shift through the pages and if they located something they wanted they could paid for it and then the shop keeper pull's it out of the pages and hand it to them. Players deciding what a great thing the book is take it all with ease by just stealing the book and have a huge list of easy to carry items. <strong>erp no</strong>. happened once but i didn't let them ever figure out how to place in side or remove from the pages any item. And after so long the creator of the book and true own of the shop sent servants out to retrieve the book. They did fight the servants in hope obtaining all the magical gear they carried. but failed. and as a punishment the wizard school that designed and funded the shop forced the party to contribute at least one or more magical items to the stores collection. (The players never tried to rob a item shop again) To those of you who think is is a lot of extra work why not just leave them out it's simple it has more fun. The players were pisssed off when they had to waste a year or 2 of there life forging items they could not keep. and i got to laugh</p><p></p><p>People commented on the stock and how players will just buy anything and everything look stuff up and demand to by it. If you had this problem and gave in? why? Even stores today don't have everything they have the most commonly sold material and maybe a few rare things (outrageously priced) from time to time. Under this concept it made it very easy to tell players not don't have it or yeah they have that 200,000 gold. Most magic marts are filled with junk. the all complained about +gear, common potions, minor scrolls, A few pieces mid-grade gear like robe of shadows, scrying orb, a wand. but never everything. For added spice you can throw in a extra spiff item or two but don't tell the players how to use all it's powers. I made players who found stuff in dungeons or towers have to research the item. They could sense it was magical but casting identify on it wouldn't help on anything past the common magical gear. If it was truly powerful and did wonderful things then people must have seen it in actions in the past and some story righter or historian would have descriptions of it in action which after time may lead to the player finally mastering it. I had a player carry a sword he found in a tower around over a year of real time before he knew 4 of it's abilities still 3 togo.</p><p> If you foolishly allowed a player buy an item that started to hinder your DM ability? <em>(happens to the best of us (drunk)at times)</em> Then break it steal it, or better yet add and extre effect that doesn't become appearant until it's been in the possesion of the player for aloted amount of time. my favorit was after 6 months or usage it started to rapidly youth-inze the person something like 5 years aday. and until they left the item alone for 2months or more they couldn't touch it.</p><p> Other times i might of had the item they bought from the store was stolen from a powewrful adventure who comes to reclaim it,</p><p> The most common and easiest thing to do if your players get to magically set is to increase the challange of the game. With new and improved opponents and better described counters to players throwing spells or powers at will.</p><p></p><p>thats is all for now enjoy your gaming by widing the path</p></blockquote><p></p>
[QUOTE="Noctos, post: 5489563, member: 6671455"] i have read 90% of all peoples posts and have to say. this topic grabs me. not due to the main question or first posting but because all the views and opinions each person has posted. Lets start with saying i have often ran a very magical world. i have encountered nearly every problem posted but only once per-problem as i think of hostlie ways to counter act it. Secondly i played with egotistical :):):):):):):)s to say the least. A person or more posted being a hassle to keep players from attempting to loot said shop. [I](which i can say happened in my world once)[/I]. one refereed to it as fort knocks so undo able.(my players wouldn't by that and try anyways) .Others talked about turning the place in a pay now return later for your goods kind of store. Used it, works great as it difficult to rob. To stop people in my world from robbing a full on store. i enlisted a number of things the one i'm most proud of being the practically empty shop. When entered it had a dozen magical items on the shelf nothing better than +1. But it had a small stack of books. and in each book was pictures and short descriptions of magical things on each page. The players could shift through the pages and if they located something they wanted they could paid for it and then the shop keeper pull's it out of the pages and hand it to them. Players deciding what a great thing the book is take it all with ease by just stealing the book and have a huge list of easy to carry items. [B]erp no[/B]. happened once but i didn't let them ever figure out how to place in side or remove from the pages any item. And after so long the creator of the book and true own of the shop sent servants out to retrieve the book. They did fight the servants in hope obtaining all the magical gear they carried. but failed. and as a punishment the wizard school that designed and funded the shop forced the party to contribute at least one or more magical items to the stores collection. (The players never tried to rob a item shop again) To those of you who think is is a lot of extra work why not just leave them out it's simple it has more fun. The players were pisssed off when they had to waste a year or 2 of there life forging items they could not keep. and i got to laugh People commented on the stock and how players will just buy anything and everything look stuff up and demand to by it. If you had this problem and gave in? why? Even stores today don't have everything they have the most commonly sold material and maybe a few rare things (outrageously priced) from time to time. Under this concept it made it very easy to tell players not don't have it or yeah they have that 200,000 gold. Most magic marts are filled with junk. the all complained about +gear, common potions, minor scrolls, A few pieces mid-grade gear like robe of shadows, scrying orb, a wand. but never everything. For added spice you can throw in a extra spiff item or two but don't tell the players how to use all it's powers. I made players who found stuff in dungeons or towers have to research the item. They could sense it was magical but casting identify on it wouldn't help on anything past the common magical gear. If it was truly powerful and did wonderful things then people must have seen it in actions in the past and some story righter or historian would have descriptions of it in action which after time may lead to the player finally mastering it. I had a player carry a sword he found in a tower around over a year of real time before he knew 4 of it's abilities still 3 togo. If you foolishly allowed a player buy an item that started to hinder your DM ability? [I](happens to the best of us (drunk)at times)[/I] Then break it steal it, or better yet add and extre effect that doesn't become appearant until it's been in the possesion of the player for aloted amount of time. my favorit was after 6 months or usage it started to rapidly youth-inze the person something like 5 years aday. and until they left the item alone for 2months or more they couldn't touch it. Other times i might of had the item they bought from the store was stolen from a powewrful adventure who comes to reclaim it, The most common and easiest thing to do if your players get to magically set is to increase the challange of the game. With new and improved opponents and better described counters to players throwing spells or powers at will. thats is all for now enjoy your gaming by widing the path [/QUOTE]
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