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Why do 3e/3.5e modules suck?
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<blockquote data-quote="The_Gneech" data-source="post: 1473839" data-attributes="member: 6779"><p>Well, I dunno ... most of my pre-3.x stuff are very early <em>AD&D</em> things written by the venerable Col_Pladoh, such as <em>The Keep on the Borderlands</em> or <em>The Lost Caverns of Tsojcanth</em> -- and what makes them cool to read is that distinctive Gygaxian style. The other stuff I have before 3.x is the Lankhmar material, which varies greatly in quality and a few of the "Complete X Handbooks," of which the one for thieves is excellent and the rest aren't worth the read.</p><p></p><p>As for 3.x, there is a certain genericness to the WotC stuff as reading material, I don't deny it -- the same way that most of the post-Howard writers of Conan stories seem very generic compared to REH himself. However, a lot of it <em>plays</em> very well once you put your own spin on it, and that's more important from a gaming perspective, if not necessarily from a sales perspective. (There's a lot of older stuff that I bought just to read, knowing full well I'd probably never use it in a game ... Lankhmar being a good example.)</p><p></p><p>Some of it may simply be that <em>D&D</em> isn't "new" any more -- it doesn't have that raw vitality of everything being an experiment and every idea being a new idea. <em>AD&D</em> made gaming (relatively) mainstream, and 2e took it in all sorts of new directions, some great and some not-so-great ... but one thing it did was very thoroughly <em>explore</em> possibilities. If a lot of 3.x seems "ho, hum," it's possibly because 2e had been there and done that.</p><p></p><p>3.x has yet to really find itself within the gaming culture, although d20/OGL is certainly having an impact. But even if the individual products don't have quite the same oomph (the adventure path started by <em>Sunless Citadel</em>, as good as it is, is no <em>Against the Giants/Vault of the Drow</em>), the system itself is much more robust, and that will only help in the long run. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> -The Gneech <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>PS: Let us not discount the amazing power of nostalgia. In 10-15 years, people will be fondly reminiscing about what a neat character Meepo was and wishing these new expansion crystals had the same soul...</p></blockquote><p></p>
[QUOTE="The_Gneech, post: 1473839, member: 6779"] Well, I dunno ... most of my pre-3.x stuff are very early [I]AD&D[/I] things written by the venerable Col_Pladoh, such as [I]The Keep on the Borderlands[/I] or [I]The Lost Caverns of Tsojcanth[/I] -- and what makes them cool to read is that distinctive Gygaxian style. The other stuff I have before 3.x is the Lankhmar material, which varies greatly in quality and a few of the "Complete X Handbooks," of which the one for thieves is excellent and the rest aren't worth the read. As for 3.x, there is a certain genericness to the WotC stuff as reading material, I don't deny it -- the same way that most of the post-Howard writers of Conan stories seem very generic compared to REH himself. However, a lot of it [I]plays[/I] very well once you put your own spin on it, and that's more important from a gaming perspective, if not necessarily from a sales perspective. (There's a lot of older stuff that I bought just to read, knowing full well I'd probably never use it in a game ... Lankhmar being a good example.) Some of it may simply be that [I]D&D[/I] isn't "new" any more -- it doesn't have that raw vitality of everything being an experiment and every idea being a new idea. [I]AD&D[/I] made gaming (relatively) mainstream, and 2e took it in all sorts of new directions, some great and some not-so-great ... but one thing it did was very thoroughly [I]explore[/I] possibilities. If a lot of 3.x seems "ho, hum," it's possibly because 2e had been there and done that. 3.x has yet to really find itself within the gaming culture, although d20/OGL is certainly having an impact. But even if the individual products don't have quite the same oomph (the adventure path started by [I]Sunless Citadel[/I], as good as it is, is no [I]Against the Giants/Vault of the Drow[/I]), the system itself is much more robust, and that will only help in the long run. :) -The Gneech :cool: PS: Let us not discount the amazing power of nostalgia. In 10-15 years, people will be fondly reminiscing about what a neat character Meepo was and wishing these new expansion crystals had the same soul... [/QUOTE]
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